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Extra File: Confidential Record 01

  [BEGIN TRANSCRIPT – CARDINAL SYSTEM]

  [ARCHIVE STORAGE: PROJECT SAO]

  [CLASSIFICATION: CONFIDENTIAL / LEVEL Ω]

  [FILE STATUS: ENCRYPTED]

  [ORIGINAL REGISTRATION DATE: 2021-04-18]

  [DECRYPTION PROCESS INITIATED...]

  File identified: QA_BETA2_INTERNAL_REPORT_HNISHIMURA

  File integrity: 96.2%

  Missing fragments: <0.7%>

  Source: Quality Control Department – Argus Corporation

  Project assignment: Sword Art Online (SAO)

  Cross-reference: "Tester #100"

  Status: RECOVERED

  [DECRYPTION COMPLETE – AUTHORIZED FOR VIEWING]

  ===============================================================

  [Internal Document – QA/β-Test Report (Phase 2)]

  Date: April 18, 2021

  Author: H. Nishimura – Head of Quality Control

  Project: Sword Art Online – Closed Beta Version

  Recipients: Dr. Akihiko Kayaba / Project Management / Artificial Intelligence & Virtual Environment Division

  [SECTION 1: GENERAL OVERVIEW]

  The second phase of the closed beta ran from April 3, 2021 to April 17, 2021.

  Total active testers: 100

  70 professional testers with prior experience in immersive simulators.

  20 internal engineers (AI, physics, particle engine, environment).

  9 external testers specialized in early critical-bug detection.

  1 non-technical participant: [System Identifier → Tester #100].

  Total accumulated playtime: 8,210 h

  Average per tester: 82.1 h

  Total reports submitted: 3,416

  Valid reports: 62% ("high" or "medium" classification)

  [SECTION 2: ENVIRONMENT PERFORMANCE STATISTICS]

  Average server stability: 99.4% (3 crashes detected)

  Average system response time: 35 ms (target < 50 ms)

  Collision / clipping error rate: 1.2% (42% reduction vs Phase 1)

  Mob pathfinding anomalies: 47 confirmed (100% reproducible)

  NPC AI errors: 213 cases (176 fixed in final build)

  Final build evaluation:

  – Status: STABLE (closed environment)

  – Remaining deviations: multi-target combat / emotional response under variable lighting

  [SECTION 3: NOTABLE TESTER REPORTS]

  Tester #14 (Koji Taguchi):

  Desynchronized sword skill animations under simulated lag conditions.

  Tester #22 (Minoru Saito):

  Inconsistent aggro prioritization when multiple AoE attacks triggered simultaneously.

  The tale has been taken without authorization; if you see it on Amazon, report the incident.

  Tester #47 (Reina Matsuda):

  Identified exploit bypassing combined "poisoned + paralysis" states (dual-frame glitch).

  Tester #81 (Shigeru Inoue):

  Found NPC duplication when saving/loading concurrently during a fetch quest.

  Overall impact:

  – 18 critical bugs resolved

  – 200 + lines optimized in central AI behavior tree

  [SECTION 4: ATYPICAL CASE — TESTER #100]

  Background:

  – Recommended by T. Kawabata (Environment Dept.)

  – No prior QA or VR experience

  – Early sessions: inconsistent, misformatted reports

  Progress:

  – 62 total reports

  – 11 identified as reproducible technical errors

  – 51 of aesthetic or perceptual nature

  Sample observations:

  – "The shadows are too rigid for a living floor."

  – "Metal objects don't reflect inside mirrors."

  – "The water's color doesn't match the sky it imitates."

  – "Morning light doesn't feel warm."

  – "Some NPCs smile with their lips, not their eyes."

  Initial technical rating: IRRELEVANT

  Re-evaluation by Dr. Kayaba:

  → "Philosophical observations with potential application to emotional-immersion modules."

  Outcome:

  – Adjusted dynamic-reflection shaders

  – Updated atmospheric light-scattering model

  – Noticeable improvement in visual coherence

  [SECTION 5: BEHAVIORAL OBSERVATIONS]

  Physiological data (Neural Band v2.3):

  – Stable pulse and continuity

  – Constant emotional response

  – NPC interactions: +240% over average

  Activity logs:

  – 31 of 72 sessions → no combat or gathering

  – Dominant pattern: passive exploration / NPC dialogue

  Text log (ID 5A-31):

  "The innkeeper in the southern village serves food she never tastes.

  She never changes her expression.

  Maybe she isn't hungry.

  Maybe she doesn't know what flavor means."

  Voice tone: reflective

  Dr. Kayaba's reaction: requested full transcript copy for analysis

  [SECTION 6: TECHNICAL CONCLUSION]

  Overall QA program efficiency: 89%

  Reproducible bugs fixed: 2,121

  Minor visual errors pending: 473

  Unresolved critical failures: 14

  Final evaluation:

  – System meets stability and physical-consistency expectations.

  – Qualitative feedback from Tester #100 indicates a non-technical area for improvement:

  "Emotional coherence of the environment."

  [SECTION 7: PERSONAL NOTE – CONFIDENTIAL]

  Comment by QA Lead (H. Nishimura):

  "The other testers look for flaws that break the code;

  Tester #100 looks for the ones that break the illusion.

  She doesn't test the game—she contemplates it.

  And though her presence here makes no methodological sense,

  I can't shake the feeling that—for reasons I can't explain—

  she understands Aincrad better than any of us."

  ===============================================================

  [END OF FILE TRANSCRIPT]

  [STORED AT: /CARDINAL/ARCHIVE/SAO/QA/F2/A0NISH22004.LOG]

  [STATUS: LOCKED]

  [TEMPORARY DECRYPTION KEY EXPIRES IN 60 SECONDS]

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