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PART 13 — THE STYLE

  XXVI. Preparation

  I put on the VR mask at exactly 06:00, two hours before the official start of the shift. Unpaid overtime, sure, but absolutely necessary if I wanted even a slight chance of hitting the 600 points required to save Kael from programmed erasure.

  
[NARRATOR 104 LOG-IN]

  
[SUBJECT KAEL-7743: ACTIVE]

  
[DAY 5/7]

  
[CURRENT POINTS: 297/600]

  303 points in three days. Mathematically, it was still doable, but it would require exceptional narrative progression—no mistakes, no deviations. Every interaction had to count. Every quest had to be optimized for experience gain and narrative quality.

  Kael and Zik woke up in the Guild dormitory around 07:12, stretching with the characteristic groans of those whose every muscle protested after an intensive day of training and combat.

  — Dammit, Kael grunted, massaging his aching shoulders. I hurt everywhere. Even in muscles I didn't know existed.

  — Welcome to the real life of an adventurer, Zik chuckled, stretching with a suppleness that his small stature made almost comical. Every muscle hurts, but it’s a good kind of pain. It means you’re progressing, that your body is adapting.

  They went down for a meager breakfast at the Guild canteen, a functional space with long, worn wooden tables where a dozen early-morning adventurers ate in silence. The meal consisted of hard bread, even harder cheese, and lukewarm water served in dented pewter cups.

  — Glamorous, Zik commented, examining his piece of bread as if it were a suspicious archaeological artifact.

  — At least it’s free for members, Kael replied philosophically. And it fills the stomach, so there's that.

  — How do we pay back 145 coppers we don't have? Kael asked between bites of recalcitrant bread.

  — How do you know that?

  After breakfast, they climbed to the third floor, taking the worn stone stairs where every step bore the marks of thousands of daily passages. The corridor was dark, lit by wall torches that cast dancing shadows on the bare stone walls. They knocked on Master Valdris's familiar door.

  — Come in.

  Valdris was sitting behind his cluttered desk, reading an ancient grimoire whose yellowed pages cracked with every turn. He looked up as they entered, and something in his expression suggested he had been expecting them.

  — Ah, Kael. Zik. Good. I have something for you.

  He stood with the stiffness of a man whose joints had seen too many battles, crossed the room cluttered with weapons and martial souvenirs, and went toward a large wooden chest in the corner. He opened it with a key he wore around his neck, rummaged for a moment, then pulled out a bundle carefully wrapped in linen cloth.

  — Come here, Kael, he said, laying the bundle on a cleared table.

  Kael approached, curious and slightly anxious. Valdris unfolded the cloth with an almost religious reverence, revealing elegant black garments that, despite their obvious age and wear marks, maintained an undeniable dignity.

  — The uniform of my old fencing school, Valdris explained, his voice tinged with melancholy nostalgia. The Academy of the Grey Blade. It closed fifteen years ago, for lack of students and funding in a world where magic and adventurers gradually replaced traditional martial arts. I was the head instructor there, responsible for training duelists.

  He unfolded each piece with meticulous care, arranging them on the table as if they were sacred relics.

  — High boots in black leather, tanned according to old methods that make them supple yet resistant. Puffed breeches in the style of the last century, designed specifically to allow maximum leg mobility during weapon passes. A loose linen shirt that will allow you to hide your chainmail without arousing suspicion. Fine gloves in soft leather that protect without hindering finger sensitivity. And a wide sash-belt for the waist, like professional duelists wore when the art of dueling was still considered noble and respectable.

  — Master, Kael protested, uneasy at such generosity. I can't accept this. This is your history, your memories...

  — You can and you will accept, Valdris cut him off firmly but without hostility. You carry the Black Forest weapon, a blade that marked the history of dueling in this region. You deserve to look like what you are becoming: a true duelist, not a simple adventurer in rags swinging a sword without understanding the art he practices.

  He handed the clothes to Kael with an expression that brooked no further contradiction.

  — Try them on. Now.

  Kael changed in a corner of the room, stripping off his basic adventurer clothes to don the historical uniform. The garments were slightly large—Valdris had clearly been broader of frame in his youth—but with a few adjustments to the belt, the ensemble fit remarkably well. The boots hugged his feet perfectly, as if they had been made for him. The puffed breeches gave him a freedom of movement he had never known. The loose linen shirt completely hid the dull chainmail he wore underneath, creating a deceptively civil silhouette. The fine gloves allowed him to feel the pommel of his sword perfectly while protecting his palms.

  — How do I look? he asked, turning toward Zik and Valdris, suddenly self-conscious.

  Zik whistled in admiration, his yellow eyes shining in the dim light of the room.

  — Damn, Kael. You finally look like someone actually dangerous, not just some kid playing adventurer. You look like a duelist stepped right out of a history book.

  Valdris nodded slowly, a satisfied smile softening the deep wrinkles of his scarred face.

  — Good. Very good. You are of average height, rather lean of build, which is perfect for a duelist. These clothes give you allure and presence without weighing you down or hindering your movements. Appearance is an integral part of combat for a duelist, do you understand? An opponent who underestimates you because you look like a beggar is certainly easier to defeat, but an opponent who respects you from the start because you wear the uniform with dignity is an opponent who will make fewer stupid mistakes and force you to be better.

  
[DUELIST OUTFIT RECEIVED]

  
[BONUS: +2 CHARISMA, +1 AGILITY]

  
[CHARISME: 7 → 9]

  
[AGILITY: 21 → 22]

  Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.

  Kael looked at Zik, still dressed in his basic and slightly worn adventurer's gear, and suddenly felt guilty for having received so much while his companion had nothing.

  — Master, he asked hesitantly, would you have something for Zik too? I mean, we’re a team, and...

  Valdris cut him off with a wave of his hand, but his expression remained benevolent.

  — For a rogue, unfortunately no. I have never taught the shadow arts, only those of the blade. But there is an equipment vendor specializing in that kind of gear, two streets east of here. A man named Varnek, a former adventurer who went into trade after losing an eye and three fingers in the Putrid Marshes. Tell him I sent you, and he’ll give you an honest price. He owes me a few favors.

  — Thank you, Master. For everything.

  — Don’t thank me with words. Thank me by honoring the weapon you carry and by becoming the duelist you have the potential to be.

  They left Valdris's office and followed his directions through the morning streets of Hill-Furt, already bustling with daily trade. The air smelled of fresh bread mixed with the less pleasant scents of horse manure and concentrated human sweat. They found Varnek's shop without difficulty, recognizable by its carved wooden sign depicting a backpack overflowing with various tools.

  The interior was small, dark, and incredibly cluttered with bags, colored vials, strange tools whose function escaped Kael, coils of rope, disassembled traps, and a hundred other objects that only a professional rogue could identify and appreciate.

  An elderly man, almost bald, with indeed one eye covered by a black patch and a right hand missing three fingers, emerged from the back room upon hearing the shop bell.

  — Yeah? he grunted in the raspy voice of someone who had shouted too much in too many battles. What do you want?

  — Master Valdris sent us, Kael said politely. We’re looking for gear for a rogue.

  Varnek’s expression changed immediately, shifting from commercial suspicion to something that looked almost like respect.

  — Valdris sent you? Good, very good. That old bastard saved my life twice, so I’ll treat you right.

  He scanned Zik from head to toe with his single but piercing eye, professionally evaluating the goblin as a craftsman evaluates raw material.

  — Rogue, huh? What specialization are you aiming for exactly? Because I’ve got gear for every branch, but you gotta know what you’re looking for.

  — Traps and poisons mainly, Zik answered confidently. Ranged crowd control. Quick finishing with a dagger when necessary. Anything that helps my companion survive while I do my work in the shadows without getting spotted.

  — Good choice, Varnek approved, nodding thoughtfully. Tough specialization but it pays off if you're good. Wait here, I’ve got exactly what you need in the back.

  He disappeared for several minutes, during which Kael and Zik heard sounds of intensive rummaging, occasional swearing, and the metallic clink of objects being moved. Varnek finally returned, his arms laden with several items that he thudded onto the dusty counter.

  — Here. Full rogue-hunter outfit, not flashy but damn practical with reinforcements in the right places. Reinforced backpack with multiple compartments to organize your gear so nothing gets mixed up. Crossed bandoliers specially designed to go across the chest—you can put vials, tools, components, anything you need within immediate reach. Basic trap kit with six different types you can assemble quickly. Apprentice poison kit with twelve basic components and an illustrated guide. Enhanced lockpicking kit with tempered steel tools that won't break on the first tough lock. All for 35 coppers, and that’s a friend's price because Valdris sent you.

  Kael and Zik exchanged a look. They had only 38 coppers in total, and they still owed 145 coppers between Kassios and Valdris. But Kael saw no other choice. Zik was his companion, his teammate, maybe even his friend at this point. Equipping him properly wasn't an expense; it was an investment in their mutual survival.

  — We’ll take it all, Kael said, taking out his pouch and counting 35 coppers, which he laid on the counter.

  
[MONEY: 38 → 3 COPPERS]

  Zik looked at him with an expression that was hard to decipher—something between gratitude, surprise, and a deeper emotion he didn't quite know how to express.

  — Kael, you just spent almost all your money on me when we still owe a fortune to other people.

  — You're my companion, Kael answered simply. We survive together or we die together. Might as well maximize our chances of common survival by equipping you properly.

  Zik put on his new gear right there, replacing his basic clothes with the supple brown-green leather pants and jacket that blended naturally into forest environments. The backpack fit his goblin stature perfectly, clearly designed by someone who understood the ergonomics of smaller races. The crossed bandoliers on his chest created a practical grid of small pockets in which he immediately began methodically stashing his new tools, organizing everything with the manic care of a professional.

  — Damn, this is incredibly comfortable, he said, moving, jumping, crouching to test the mobility. And I have room for absolutely everything. No more rummaging through a chaotic bag during a fight.

  
[ROGUE EQUIPMENT RECEIVED]

  
[BONUS: +2 AGILITY, +10% TRAP AND POISON EFFECTIVENESS]

  
[ZIK AGILITY: 20 → 22]

  
[NEW SKILL UNLOCKED: QUICK TRAP SETTING]

  
[NEW SKILL UNLOCKED: POISON APPLICATION]

  Zik turned toward Kael, and for one of the few times since they had met, his usual expression of light sarcasm had completely vanished, replaced by something much more sincere.

  — Thank you, Kael. Really, sincerely thank you. You didn't have to do that, especially given our catastrophic financial situation, but you did it anyway.

  — You're welcome. We’re a team now.

  
[KAEL-ZIK BOND: SIGNIFICANTLY STRENGTHENED]

  
[NEW SYNERGY UNLOCKED: GROUP OSMOSIS]

  A soft golden light briefly enveloped the two companions, visible only to them and to me in my distant pod. The bond that united them, until then simply that of comrades of circumstance, transformed into something deeper, more fundamental.

  
[EFFECT: KAEL AND ZIK NOW ALWAYS PROGRESS AT THE SAME LEVEL]

  
[EXPERIENCE SHARED AUTOMATICALLY]

  
[ZIK: ADJUSTMENT TO LEVEL 6 THROUGH OSMOSIS]

  
[RECALCULATING ZIK STATS - LEVEL 6]

  
[ZIK ENDURANCE (Base): 14]

  
[ZIK HP: 10 + (14 × 6) = 94]

  
[ZIK INT (Base): 16]

  
[ZIK VOL (Base): 10]

  
[ZIK PM: 10 + (6 × 16) + 10 = 116]

  
[SKILL POINTS: +3 CATCH-UP POINTS]

  Zik staggered slightly, suddenly feeling the surge of power that accompanied gaining three levels simultaneously, his body instantly adapting to his new strength, his new endurance, his new quickness.

  — What... what just happened? he asked, disoriented by the sensation. I feel like I’ve grown several years in a second.

  — That’s... that’s incredible, Zik whispered. We’re really linked for good now.

  — Yeah, Kael smiled. For good.

  Zik followed the suggestion without hesitation.

  
[ZIK AGILITY: 22 → 24] (Including Gear Bonus)

  
[ZIK PERCEPTION: 17 → 18]

  They left Varnek’s shop, both professionally equipped now, finally looking like what they were supposed to be: a duelist and his rogue, a coordinated team rather than two lucky amateurs.

  — What quest do you suggest? Kael asked as they walked toward the Guild House.

  They entered the Guild, went up to the second floor where the quest board displayed its dozens of colored scrolls. Kael quickly found the mentioned quest.

  
[BLUE QUEST]: BANDITS ON THE SOUTHERN ROAD

  Group of bandits attacking merchant caravans. Estimated 4-6 individuals, level 5-6. The Merchant Guild offers 80 coppers for their elimination. Wolf Rank recommended. Moderate risk.

  — We’ll take it, Kael said, unpinning the parchment.

  They went to the validation counter where the usual clerk greeted them with her calibrated professional smile.

  — Southern Road bandits quest, Kael said, laying down the parchment. We accept.

  The clerk carefully noted it in her ledger.

  — Blue Quest accepted. Bandits operating near Twin Oaks Pass according to latest reports. Estimated group of four to six individuals, level 5-6, considered dangerous and experienced. Reward of 80 coppers upon validation. Do you accept the terms?

  — Yes.

  
[QUEST ACCEPTED: SOUTHERN ROAD BANDITS]

  
[DIFFICULTY: MODERATE TO HIGH]

  
[REWARD: 80 COPPERS]

  
[TIME LIMIT: 5 DAYS]

  They stepped out of the Guild under the eternal grey sky of Hill-Furt, ready for their next trial.

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