THE ISLAND CONFLICT PROTOCOL
(Commonly called: “The Death Game”)
I. Participants
Only fourth-year students from the two registered schools may participate.
Each school deploys exactly 40 students unless otherwise agreed upon.
Students are transported to opposite shores of the island and released simultaneously.
No teachers, referees, or visible supervisors will be present on the island.
II. Objective
The goal is to eliminate the opposing school by forcing all enemy students into incapacitated status.
A student is considered eliminated when:
They lose consciousness for more than 10 seconds, or
They verbally declare surrender, or
Their core vitals fall below safe combat thresholds (automatically detected).
III. Combat Authorization
All forms of martial arts, swordsmanship, and combat techniques are permitted.
Killing techniques are allowed in form only; execution-level force is suppressed by the system.
Environmental weapons (rocks, branches, terrain) are legal.
IV. Weapons & Equipment
Standard-issue training blades and reinforced weapons are provided.
Students may bring customized weapons if:
They are inspected and approved beforehand.
They contain non-lethal limiters embedded within the structure.
Firearms, explosives, poisons, and long-range weaponry are strictly prohibited.
V. Injury & Safety Control
All participants wear suppression seals or biometric bands:
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These prevent fatal trauma.
They reduce impact force at critical thresholds.
Pain is not suppressed.
Broken bones, bleeding, and severe exhaustion are possible and expected.
VI. Elimination & Extraction
Eliminated students are immediately paralyzed and extracted by unseen retrieval units.
Extraction leaves no visible trace, reinforcing the illusion of disappearance.
Extracted students are treated off-island and barred from further participation.
VII. Territory & Movement
The entire island is a free-combat zone.
Natural landmarks may be captured but provide no mechanical advantage.
Leaving the island by any means results in immediate elimination.
VIII. Alliances & Betrayal
Alliances are allowed within a school only.
Cross-school alliances are forbidden and automatically flagged.
Betrayal within a school is permitted but results in reputation penalties after the game.
IX. Time Limit
The game lasts 72 hours.
If time expires:
The school with the most active students remaining is declared the victor.
Sudden Death activates in the final hour:
Suppression limits loosen slightly.
Exhaustion penalties intensify.
X. Victory & Consequences
The winning school receives:
Institutional prestige
Priority access to resources
Individual merit rankings
Individual performance is permanently recorded.
Cowardice, recklessness, and betrayal are all documented.

