She purchased a ticket and headed to a room with VR interface technology. She stood up to it and readied herself in the game.
She took one toy gun from the inside of the room; it was glued to the wall in front of her. As she took the weapon prop, it started to pulse blue energy amongst its strip; the base model was white.
The virtual reality technology began to pulse with wave energy around the room. As soon as she looked back at the weapon, she saw that she was holding it with its blue energy pulsing.
Then a futuristic sound of a hologram manifesting emanated from where she looked at the hologram. She looked at the hologram where it said, “Press the trigger of the weapon to start a game.”
She soon pressed the trigger of the weapon, where the room simulated itself as an environmental setting where she was in a dystopian world, as she began arming herself with the controls of the weapon and some introductory knowledge based on the hologram instructions in front of her.
The skies were murky, and the buildings felt like they had been demolished ages ago of sorts, with cracks. The sky was orange.
As soon as she stood in her position, a countdown appeared. The countdown was visually blue with white outlines.
Soon the countdown begins.
“3”
“2”
“1”
“KILL ALL ZOMBIES!!!! ” A low voice roared after the countdown, with the same title as the hologram bearing crimson visuals.
She mobilized; every step she made emanated footsteps. She held onto her blaster as she fired energy towards the head of a zombie, and as soon as the projectile made contact with the zombie, it exploded.
She soon rotated her head, her blaster pointed downwards with her hands held to it. As soon as she caught a glimpse of a monster behind the fences, her agility sprinted and jumped over the fences, and with a sudden moment of elegance, she placed her blaster.
The tip of the blaster made contact with the zombie’s guts, where she pressed the trigger, and the zombie’s stomach exploded, leaving its limbs and its head scattered.
She soon swiftly moved on from the zombie, and with her agility, while she was sprinting, she was blasting every zombie standing in her way. Her speed metrics were above the human baseline.
Every zombie she kills, the worse the horde gets. At this climax, she was already surrounded by a bunch of zombies. They were horrifying-looking creatures; they were not green, they were blackish, and some whose eyes were plucked with a string still clung to the eye sockets of their heads.
Their eyes were blood red. It was macabre. These people were formerly human but were infected with a deadly pathogen that turned them into morbid husks who operate via instinct.
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Their saliva that came out of their mouths was a viscous, orange, gooey liquid, and their eyes were all still red, as if the pathogen extends not only to the brain but also to the periphery.
As Ava felt besieged, her head stared at the zombies around her; every angle, every rotation, there were zombies—all of them were moaning for her flesh.
She bit her teeth, and she grabbed a grenade virtually and threw it, where the holographic explosion effect ensued upon timing.
She then rotated her head behind her path as she began to use her blaster to carve a path to her survival.
She rapidly killed the ghoulish zombies standing in her way, and she soon jumped and landed on a rotating cube with blue outlines and a yellow sphere at the center of the cube.
She raised her weapon, and soon the weapon unlocked a new mod, based on the flat hologram at the side of the blaster.
The GUI shows a rocket icon.
And with some buttons pressed, she then switched to this blaster’s mod as she aimed the blaster at a horde of zombies, where she began firing; every rocket would hit the ground or collide with zombies, dealing AoE damage and knocking the zombies out.
She switched to default mode and began to rush towards the zombies, shooting their bodies before the zombies counted to cipher. Every attack she began, the horde became less prominent.
As soon as every zombie had been cleared, she breathed in and out, and as she started panting and raised her head, a monster with spider legs materialized; its abdomen was large, and the color was blackish-brown with blood-sunken eyes.
The appearance of this monster was disgusting to her; soon, the monster began to screech like a spider and started lunging. Ava reacted fast as it was about to land on her from the air; she jumped and rolled.
The monster with its spider legs started to rotate as it hungrily looked at Ava; its eyes were cold and calculating. They began marching toward her, and Ava ran as she shot the monster.
After a rapid succession of direct energy hits, whilst being chased. The monster paused; its locomotion had halted, and she rotated, and her head stared at the side of a demolished tower.
She began to hop at it, where she instinctually rotated her body and glued her legs to it, its legs beginning to move swiftly around the side of the demolished tower.
It looked at Ava with its spider eyes that pierced through Ava’s skull, willing to devour her flesh. It began to make a low, spider-like howl as it began calculating moves needed to rip the player apart. And it soon hopped around the towers with deadly ferocity.
Ava looked at the incredible speed the spider was making; it soon stopped at the side of another tower. Ava’s head rotated reflexively, but it was too late. As soon as her eyes landed on the spider monster, the spider burst into speed and then crashed near Ava, with the ground shattering, repulsing Ava away.
As she was mid-air, she switched the mode of the weapon that she started shooting at it with. The moment she hit the ground, her body was being dragged.
The explosion the rockets were making made the spider monster screech in pain—it was furious. It then retreats, its spider legs moving the monsters backward to oblivion.
Ava felt a sense of relief, her head angled downward, sweat accumulated on her forehead as she wiped while holding the blaster with one hand.
All of a sudden, the monster burst from another angle, surprising Ava. As the spider’s tendons stabbed Ava’s body, there was no pain. Except the blue light would envelop her, and she was transported back to the real world.
There she was, all on the floor. It was over now. She stood up and checked how many zombies she had killed.
The room was back to normal, no holograms, just the sleek plastic-like plating of the walls. She looked at her front, where the holographic GUI showed the statistics: ‘1548 Zombies killed, 0 defeated boss.’
At the top of the statistics is the title “Game Over,” marked with a blood texture to it.
Ava exits the arcade; she has had her fun now, and as she proceeds outside, she breathes in the beautiful blue sky, with all its skyroads. The sun was just as bright as ever, a glazing nuclear fusion reactor.

