10/9 14:52 (Autumn, Night, Mysterious Island)
Long strands of flesh erupted from the falling head, connecting with the rest of its limbs and forcibly rejoining them together in a single whole, making a facsimile of its previous form made of flesh before its scales slowly started to regrow around its new flesh.
If fell on its four limbs, claws digging in the floor beneath it before it rose up, new flesh devouring the old one and rebuilding itself in a better configuration, its new frame being quite a bit bigger than the previous one to compensate for the lenghts of flesh needed to join it back together.
The Werewolf did not hesitate, running back in before it was even close to done healing and raining down blow after blow on its body, electric shocks filling its body before the silver-eyed one jumped sideways, barely dodging the tail that tried to skewer her before clapping her hands together, the ground erupting up to briefly trap the tail, the Amazon landing on the tail before forming a long spike of Terran Lightning that impaled its tail.
Sider jumped from its tail, landing in an harsh kick against its still scaleless shoulder, her hands joining together in an hammer blow against the side of its face, near one of its eye and forcing it to lean away from her, her body twisting in mid-air to land an axe-kick right in the point that its neck connected with its new shoulder, forcing it down.
The clamp around its tail shattered as it used it to rebalance itself, its scales rippling outwards and expanding to cover even more of its flesh, its frontal limbs smashing upwards and sending the Amazon-blooded one right to the cealing, creating an imprint of her body because of the amount of force she suffered, her claws punching through the wall as she secured herself up, dodging the bite that would have closed around her if she let herself fall.
The black-haired one launched herself away from the wall just in time for the Drake close its mouth before opening it again, a beam of Mana crashing against the roof of their arena and shattering it, forming a hole that went right through it as she Werewolf fell, a long spear of lightning forming between her hands.
Said spear was quickly twisted around before she thrusted it in the former Wendigo’s mouth, impaling its brain and at least temporarily stopping it from reacting, a long stone axe forming within her left hand, swinging at the head at full strenght while using her Unique Skill.
Sider’s axe and her whole forearm shattered, sure, but with them so did the Drake’s head, neck and the upper parts of its shoulder.
The black-haired one landed on her foot and stone cast, her silver eyes observing the swaying Monster, scowling when she saw it stop and stabilize even without an head.
“I suppose even a Fake-Cultivator is still a Cultivator deep down.” She noted its lack of true weak points as her Qi Sense more deeply analyzed its body and the way its Qi flowed within its body.
-
10/11 0:42 (Autumn, Day, Midrar)
Sabel, Mafel and Amber walked towards their temporary destination, the Dungeon they found, the Human decided to sate a curiosity she always possessed about one of her Mates. “So, Amber I had a curiosity before I was too…” Briefly her mind turned towards what exactly stopped her from asking this question, blushing brightly at the memories of last night’s embrace. “distracted to ask. Isn’t reproducing incredible hard when it comes to the immortal Races like Phoenixis and Demons, especially when a Human is not one of the parents? And you have two mothers, right? Isn’t it even harder between People with the same sex?” Her voice sped up during her questioning.
“I would need quite a bit of time to explain everything, give me a little time.” Amber started to explain, breathing in deeply, as Mafel started to pay attention, curios too now that her black-haired Mate asked. “First of all, both Angels and Demons are extra planar Entities like Spirits and Elementales, requiring a Vessel to inhabit to deal with the Rejection of this World. Angels mostly makes their own Vessels similarly to a Divinity, requiring a Person lending them their body.
“Demons’ Vessels instead are most often created by the Demons themselves at the moment of being Summoned by using the offered Sacrifice as Materials while the Pact made during the Summoning functioning as an Anchor to further reduce the Rejection, with the strenght of the Vessel depending on the quality of the offered material. In my mom’s case, her Vessel was made of my own mother’s blood and Energy, helping explain their high compatibility together.
“Moving back to your question, beyond their compatibility, the term Succubus and Incubus is actually an incorrect simplification of the reality to explain Lust Demons. Demons are split between the Seven Deadly Sins and when it comes to the Lust specific ones, their gender and sex depends entirely on their will, being able to become male, female, both or neither as needed and to easily Mate with anything if they really want, the resulting child if born in a Material Plane being the Race of the other parent with some Demon blood flowing through their veins.”
At the end of the long explanation by the Demon Phoenix, Mafel nodded, her own new curiosity being satisfied by the lenghty explaination provided to them, while Sabel instead was distracted by another, new question. “Hey, what is the difference between the Vessels of Angels, Demons, Spirits and Elementals?” She asked their resident expert on extra-Planar entities.
“Well, an Angel’s control over their Vessel depends entirely on both the more effective for their purpose of the two Beings and the Pact between the two while the power it can output depends on the Angel’s own power limited by the Vessel’s Compatibility with the Angelic Entity and the power of the Vessel, with the addition of being able to use the full Status of the Person involved, including their Unique Skill if it is Awakened.
“The power that a Demon can output depends on the power of the Demon limited by the Quality of the Sacrificed Materials, the experience of the Demon in making a Vessel, the skill and strenght of the Summoner and the Pact between the two parties involved, with the addition of special characteristics of any specific Material involved in the Sacrifice, for example Phoenix’s blood grants an increased Fire Affinity, regeneration speed and Resistance to both the Fire- and Holy-Attributes.
“Spirits to fully manifest have as an Anchor a Spiritual Mage’s Soul with a Vessel made mostly out of Mana of the same Attribute as them, their power being limited by the Quality and Quantity of the Mana, their Affinity towards the Attribute and the Spiritual Arts themselves of the Person involved, without considering any particular Skill involved.
“Differently from the other three extra-Planar Entities, Elementals don’t require any Vessel in particular, merely changing the amount of power it can output because of the affinity between the Elemental and the Vessel itself with no other factor in particular influencing it, either positively or negatively.”
“I-I see. What do you think will happen with the Elemental within Luna?” Sabel asked curios and in so doing causing Amber to swallow.
“I don’t want to think about it.” The Phoenix commented, moving faster to evade thinking about it and in so doing signaling to her two Mates that this particular discussion was over.
-
10/11 1:53 (Autumn, Day, Midrar)
Luna casually walked forward, letting the little fragment of a Soul within her guide her direction and being careful both not to move too fast so that those that believed themselves her hunters would have enough notice to prepare their trap while not being slow enough for them to suspect her of knowing about this trap.
Her fingers joining together behind her back, her index fingers tapping boredly against the back of her hands, her senses moving all over the place to seek either her opponents or if she could steal the secrets of the Grand Ritual against Vampires that was completed nearby.
The Lunarian stopped just upon stepping on the ground, her gaze focusing immediately as she felt the blood within her body slowly, drop after drop, being drained down in the ground beneath her, slowing down her Regeneration slightly.
The white-haired one stepped back, noting how the drain immediately stopped, and then moving sideways before advancing, trying to work out its maximum Range and its center, all this to more effectively analyze it but she quickly stopped, figuring out almost immediately that the effect was not circular but applied in an irregular pattern, probably to follow the shape of the long since destroyed fort.
Having understood that Luna didn’t hesitate, passing throught the invisible border around it, paying attention towards the rate at which she was being drained, searching for the highest drain and following it, seeking both the center of this effect and the ambush awaiting her all at once, moving towards the remains of the fort that once stood here, passing beyond the long since crumbled wall that once protected it.
The red-eyed one enjoyed the scenery around her, a somewhat-empty looking smile on her face as her ears twitched, immediately jumping forward to evade a three meters long spear that impaled the area she was just in, her gaze immediately turning towards its origin and in so doing almost missing the second and third moving to impale her from a different direction, evading them only thanks to her reflexes, grabbing onto the second bolt and using it to deflect the third away from her.
As her smile widened slightly, a savage glint illuminating her fangs, she pointed towards the direction of the first fired bolt, launching a destructive sphere of Vital Mana, an explosion erupting in the distance, jumping backwards to dodge a lightning bolt that cratered the place she was just in, her gaze moving towards the Human now before her.
The first thing she noticed, and the thing that caused a burst of savage glee in her heart-equivalent, were the hate-filled yet concentrated blue eyes that tried to skewer her in place, his body masterfully cloaked by its Aura that mixed with the lightning covering his hands.
Status
Magicules 141.379
Grade VI
Magicules a Day 735 + 1.000 + 500 + 141 = 2.376
Titles: N/A
Resistances
Damage Resistance
Status Effect Nullification
Racial:
Lunarian D
A superior existence alien to the world of Gaea, a fleeting dream made real by the blessing of the Blood Moon and her own nature as a natural Singularity.
The owner has no need for breathing and this body will not be affected by time, finding it easy to use their Vital Energy, that will regenerate automaticaly.
The owner can see in the dark perfectly, will never forget anything they experienced personally, with the addition of the knowledge obtained from the Moon’s database; at this Rank this knowledge while mostly subconscious, can be accessed actively.
The owner will have increased Resistance to all Attributes and a natural Resistance to Status Effects.
The owner is able to store up to 300 leters of blood in their shadows and the ability to convert it in Vital Energy and Mana and the conversion of it in Magicules.
The owner will also, normally, have a large increase to their Affinity to both Dark and Curse Attributes but because of “Singularity” the increase is redirected towards No Attribute Affinity.
Finally if the sucking of Blood kills or the victim has died shortly before, the Soul of the victim is stored within the owner of this Skill’s, adding their knowledge to the Moon’s database.
At D-Rank the owner can now either create Familiars out of the stored Souls or, given enought Mana and Vital Energy, can resurrect them.
The Familiars created are derived by one of the non-Racial Skill of the original Souls, but with one lower Rank than its highest Ranked Skill.
Also at D-Rank the owner can use Vital Energy to control and shape their Blood and Mana to Shape shadows and thanks to “Singularity”, the owner is able to Shape Black Blood instead.
Unique:
Singularity C
A Skill that denotes the nature of the owner’s Soul being a black hole in which nothing will ever escape.
The owner of such a Soul cannot use any Attribute Magic of any type; however Magic that doesn’t depend on any Attribute will be vastly enhanced and so will be the ease in the control of Mana and Energy in general and the efficiency and speed of any Energetic conversion and transfer.
Additionally Limits on Magical Affinities, Energy Control and Conversion Efficiency will be nullified.
The final effect at E-Rank will be that the increases in an Attribute Affinity will, instead, increases No Attribute Affinity.
At D-Rank, all Sustain Costs are negated and the Stability of any construct made of Energy is brought to the maximum.
At C-Rank, the User’s Energy is too dense for other’s to interfere with it, upgrading’s the owner’s Status Resistance to Nullification.
At C-Rank, the owner can also start the process of [Annihilating Conversion] but is not able to properly brought it to completion, releasing instead a beam of Energy influenced by all the Skills of the owner by consuming all the Matter and Energy in the area, activated at no cost but with a Cooldown of 30 days {20 days}.
Growth:
Soul Harmony B
This Skill denotes that the owner’s Soul is moving towards harmony guided by their Unique Skill, their Soul being strenghtened by this process and increased ease of use of the owner’s Energy and their Potential.
Finally, every day, the owner will receive Magicules equal to the total Rank of all their other Skills times 7.
At D-Rank the owner’s Vital Energy and Mana Quantity are further increased.
At C-Rank, the owner’s Soul is further in harmony with itself reducing sharply Cooldowns while enhancing their Essence and Existence.
At B-Rank, the owner’s Vital Energy Quality and Recovery and Mana Quality and Recovery are increased.
Unique Arma: Sorcerous Armor of the Singularity C
A person could be considered such if they have an Unique Skill, whether Active or not.
This is nothing but the use of Orichalcum to manifest it in a physical form able to be wielded only by its owner.
This particular Unique Arma is derived by the Unique Skill “Singularity” and, as such, is extremely efficient at Converting, Transfering and Amplifying Energy.
Additionally, this Skill increases the Quantity and the Recovery of Energy of the owner, depending on this and the Unique Skill “Singularity”’s Rank.
Manifested State:
_At E-Rank this Skill increases the Existence of the owner and their Spells, Techniques, Arts and Creation are Casted as if with extra Energy depending on this Skill’s Rank.
_At D-Rank the owner’s Damage Resistance is increased and so is the Quality of all Energy of the owner.
_At C-Rank it will be able to awaken by using the command “Awaken!”.
_This Skill manifests for the moment as two armored gloves covering a little beyond the owner’s forearm and armor that covers the owner’s feet and a little beyond their foreleg; principally made of a black scale-like material, had a circle made of Orichalcum on the center of it, both in the palm and the back of the hand with details in platinum around them connecting with a bracelet made of the same material around her wrist.
Awaken State:
_While in the Awakened State, all incoming damage is reduced while the Existence of the owner is increased.
_The Cooldown is equal to one hour plus the Activation Duration {60 minutes + Activation Duration/1,7}.
_While it is Awakened, it constantly absorbs Vital Mana from the owner.
Finally, every day, the owner will receive Magicules depending on this and the corresponding’s Unique Skill Ranks.
Devouring Evolution D
This Skill denotes the ability of the owner to devour other Beings and take in their power to expand the owner’s own Skills and increases their Potential at the cost of any potential Familiar or 100% of the Magicules to be absorbed.
Finally, every day, the owner will receive Magicules equal to this Skills Grade times 100.
At D-Rank, this Skill will Activate automatically once enough “blood” is drinked by the owner while their control over this process is increased.
Core Implosion E
This Skill demonstrates the ability of the owner to temporary crush down someone’s Essence Points into Power, using in this case a combination of “Authority: Black Blood”, “Authority: Vital Mana”, “Unleash Aura” and “Singularity” to temporarily increase all of the owner’s other Skills’ Rank by one.
In addition, this act passively increases the owner’s Potential, Essence, Essence Recovery, Existence, Vital Mana, Vital Mana Control, Vital Mana Quality and Vital Mana Recovery and grants an amount of Magicules depending on the total amount of Magicules absorbed by the owner.
Core Implosion State:
_Cost: Max EP x 0,5; Vital Mana x 0,5; Cannot Recover EP while in this state;
_Increase the Rank of all other Skills of the owner.
Innate:
Regeneration C
This Skill denotes that the owner is able to Heal themselves using Vital Mana alone.
In this particular case, however, the Skill function as an Enhancement towards the Healing caused by the nature of the owner as a Lunarian.
At D-Rank this Skill also further increases the well of Vital Energy and Mana of the owner.
At C-Rank, the owner is more resilient to Status Alteration and can Heal even more efficiently.
_Devouring Evolution: The owner now passively heals without the use of Energy.
Authority: Vital Mana D
This Skill denotes the Authority of the owner over the use and creation of Vital Mana.
It automatically fuses together Vital Energy and Mana within the owner and thanks to Unique Skill “Singularity”, the Efficiency of said fusion is set to a minimum of 100% while the process itself is instantaneos and passive.
It allows the owner to feel Vital Energy, Mana and Vital Mana around them in a Range equal to the Grade twice multiplied depending on Rank .
This Skill can be used to boost an object with Vital Mana to Shape an existing Spell within it, power depending on the Rank of this Skill and the Rank of the Sorcery Skill in question.
This Skill can be used to make independent Shapes out of Vital Mana, depending on this Skill, Control and the Affinity of the owner towards the chosen Attribute; they are transparent except for their outline and can be manipulated freely.
At D-Rank, the Quality of Vital Energy and Mana is increased further.
_Devouring Evolution: The owner can make a maximum number of Self equal to the owner’s Grade, each one of them has all the Skill of the owner at E-Rank; Additionally, all other Shapes made from this Skill inherit one Skill of the owner at E-Rank;
_Devouring Evolution: The owner’s Vital Energy and Mana Quality, Quantity and Recovery is increased even further and she can now manifest her highest Affinity, the No Attribute one in this case, in the area around her.
Familiar Summoning C
This Skill denotes the ability of the owner to fight with Summoned Familiars, made with Mana or otherwise.
In this case, the number of Maximum Familiar is negated because of the owner being a Lunarian, so long as all Familiars are made by the Lunarian Skill, even if they still require Vital Energy and Mana to be Summoned.
Additionally the growth of all Familiars is increased.
At D-Rank, the Familiars can increase in Rank when it comes to Skills, up to the Rank of this Skill [C-Rank].
At C-Rank, the Familiars can increase in its own Rank, up to 1 Rank lower than this Skill’s [D-Rank].
_Devouring Evolution: The owner of this Skill has the Effect of the Skill “Coordination” D when it comes to the owner’s Familiar.
_Coordination D:
__The owner is Linked to the “Coordination Link”.
__All those in the Coordination Link no longer interfere with each other while Casting.
__All those in the Coordination Link have their Existence Amped by x 1,03 [EV].
__All those in the Coordination Link have their Recovery Amped by x 1,03 [EP, Vital Mana].
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Authority: Black Blood D
This Skill denotes the authority of the owner over the use of Black Blood.
It automatically fuses the Blood and Shadow of the user, rising the quality further and vastly strenghtening the owner’s EP and EV and their Energy Quantity.
Said Black Blood can transfer all kind of Energies from and to the owner or be turned into Energy, with the additional ability to boost an object or a Spell to beyond its limits by mixing in Black Blood.
It also allows the owner to absorb the blood of others into themselves to convert it into Energy or, if the process is fatal or done on a corpse freshly killed, Magicules.
This Skill can also store objects and non-living beings within the owner’s Black Blood.
It allows the owner to Sense Blood, Shadow and Black Blood around them in a Range equal to the Grade twice multiplied depending on Rank.
At D-Rank, the Quality of Black Blood as a Material is increased even further.
Lunar Resistance C
This Skill denoted the ability of the owner to comfortably live in an actively hostile territory with no effort.
This Skill also increases the owner’s Damage Resistance and Status Alteration Resistance.
At D-Rank, the owner can decide on up to two Damage Types to increase their Resistance to, for up to 12 Hours and with a Cooldown of 12 Hours.
At C-Rank, the first time every day that the owner of this Skill would die, they are instead completely healed, any Status Alteration on the owner and any Cooldown on them is immediately negated.
{Cooldown 12 Hours [7 Hours].}
_Devouring Evolution: The owner is even more Resistant to Physical, Lightning-, Water-, Curse-Attribute Damage and Status Alterations.
_Devouring Evolution: If the owner recieves no Damage from an attack, their Existence increases with a Buff.
{Max Duration 10 s; Stackable}
Unleash Aura C
This Skill shows the ability and degree of the owner to Unleash their Aura.
At D-Rank the owner can imbue their Aura in every single one of their Melee attacks when the Aura is not Unleashed at the cost of some Energy.
At C-Rank the owner can imbue their Aura in every single one of their Arts, Technique and Spells attacks when the Aura is not Unleashed at the cost of some Energy, being considered as Melee Hits when it comes to additional effects from this Skill.
Unleashed Aura:
_The owner’s Existence Value is greatly Amped.
_Every single Melee Hits from the owner will inflict extra True Damage and Knockback.
_At D-Rank the owner’s Spells and Arts are considered as Melee Hits when it comes to additional effects from this Skill.
_At C-Rank the owner’s Aura is vastly easier to manipulate, generate and sustain.
_At any time the owner can deactivate this Aura to inflict Damage to all Enemies in a Range.
_It is further altered depending on the owner’s other Skills and, in this case, the owner’s Familiars.
Presence: Charm D
This Skill shows the natural ability of the owner to use Vital Mana to cause the Status Effect “Charmed” in everything within a Range equal to the owner’s Grade multiplied depending on Rank [6 * 3m = 18m].
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
Enhancement: Senses E
Increases the Potency and Range of every single one of the owner’s Senses by 10%.
Enhancement: Status Alteration D
Increase the Potency of all Status Alteration Casted by the owner by 30%.
At D-Rank, the owner’s Curse-Attribute Affinity is increased.
_Devouring Evolution: At the cost of Vital Mana, the owner can sent a wave of Energy that will Increase the Status Alteration of any nearby (30 meters) Enemy, Cooldown: 60 seconds.
Ability:
No-Attribute Sorcery C
This Skill denotes the ease and ability with which the owner can uses No Attribute Sorcery, it also increases the owner’s No Attribute Affinity and the Power of No Attribute Sorceries.
No Attribute Sorcery is based upon the use of Mana untainted by any attribute within the owner’s body and without any chant, magical circle or other similar ways based entirely on the owner’s willpower.
At D-Rank this Skill increases the ease with which the owner can manipolate Mana.
At C-Rank this Skill increases the owner’s No Attribute Affinity again.
Artifact Mastery D
The power of all Artifacts Attuned to the owner is increased slightly.
At D-Rank, the owner’s “Unique Arma” and Shapes made by the owner are both considered as Artifacts Attuned to the owner.
Meditation B
This Skill normally lowers the time needed to sleep however a Lunarian has no need for that and, as such, this Skill instead increases the Recovery of all Energy of the owner.
At D-Rank, the owner can now enter in Deep Meditation.
At C-Rank, this Skill increases the owner’s control over their Energy and Boosts the effects of Deep Meditation.
At B-Rank, this Skill increases Essence, Vital Energy and Mana and Boosts the effects of [Deep Meditation] once again.
Deep Meditation:
_While in Active Meditation, the user becomes more Resistant to Status Alterations.
_While in Active Meditation, the user’s Energy and Essence Recovery increases.
_To activate it, 1000 seconds of Meditation is the base Activation Time required and thanks to “High-Speed Processing” C, it is divided by 1,5. {667 seconds}
_Thanks to “High-Speed Processing” C, [Deep Meditation]’s Activation Time is 1,5 times faster.
_Because of “Parallel Processing” C and “High-Speed Processing” C, it is possible to mantain a permament [Deep Meditation] without the use of any Process.
Presence Suppression C
This Skill shows the degree of the owner’s ability to hide one’s own presence.
Thanks to Singularity, all form of Energy within the owner is passively hidden.
At D-Rank, the owner’s Presence Suppression is spread also to their Weapons and Familiars.
At C-Rank, the owner’s Hidden Attacks (Spells and Arts included) deal more Damage. {x1,5}
_Devouring Evolution: While outside of Combat, the owner is even harder to Sense.
High-Speed Processing C
This Skill speeds up the perception of the owner.
At D-Rank, this Skill is applied also to the owner’s Familiars and other Processing-Type Skills.
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
Parallel Processing C
This Skill shows the ability of the owner to process information through multiple thoughts at once.
At this Rank, it allows 5 extra Processing.
At D-Rank, this Skill increases the Control of the owner on Energy.
At C-Rank, this Skill increases the Potency of the owner’s Processing. {x1,5}
No-Attribute Magecraft E
This Skill denotes the ease and ability with which the owner can uses No Attribute Magecraft, it also increases the owner’s No Attribute Affinity and the Power of No Attribute Magecraft.
No Attribute Magecraft is based upon the use of Magic Circles or Chants to, through Mana, Manifest a phenomenon upon the World.
Formalcraft E
A Skill that denotes the ability to modify the price and result of Magecraft, depending on Mana Control.
This Skill additionally increases the owner Mana Well and Mana Control.
Crafting C
A Skill that increases the Quality of every single Item Crafted by the owner.
Thanks to “Authority: Black Blood” and “Authority: Vital Mana”, Spells and Shapes Casted using either Black Blood or Vital Mana are influenced by all relevant Crafting-Type Skills as if they are a Crafted Item while the Quality of the Black Blood and Vital Mana themselves are passively increased.
At D-Rank, the Items, Spells and Shapes Created from the owner require less Energy and Materials to be made.
At C-Rank, the Artifacts made by the owner obtain an additional, compatible effect.
True Calamity Eternal Mastery D
The ability to manifest the owner’s true nature, in that case it being a perpetual disaster in humanoid shape, in a superior fighting style Unique to them thanks to their mastery over all forms of combat, creating and allowing full access to Arts based on Unique Skills and increasing the Potency of all Arts of the owner.
This Skill absorbs all other Ability Skills related to weapons and non-Magical combat in general in itself, being strenghtened for each.
This Skill greatly increases the owner’s Vital Energy and Mana Quantity and Recovery, the Potency of Arts, Spells and Crafts related to Weapons and the Existence and Essence of the owner, while decreasing the Cost of all Arts of the owner.
Finally the owner of this Skill will find themselves able to fight at full power, independently of their situation and any Status Alteration on them, positive or negative.
At D-Rank the owner’s Grade increases the base EP, EP multi and EP Recovery of the owner.
Bladesmithing E
This Skill denotes the ability of the owner to make Weapons in general, increasing their Potency by 1%.
Blacksmithing E
This Skill denotes the ability of the owner to make Armors in general, increasing their Potency by 1%.
Oath Making D
Increase the Potency of all Oaths on the owner by 30%.
Expands all of the owner’s Oaths once.
Divine Power E
Allows Authority-based Manipulation of things the owner can feel.
Additionally also enhances the owner’s base EP and EV.
Counterspell E
The Ability of the owner to not only disrupt a Spell but also to incite a backlash on its Caster, so long as this last one can be Sensed, by spending Vital Mana.
The owner can only affect Spells with a Value lesser than the Existence Value used for the activation of this Skill [Vital Mana used, Vital Mana Quality, increased by 10% at E-Rank] with the backlash varying depending on the difference between their Spell Values as True Damage.
True Calamity Runic Supremacy E
An highest-Class Runic Skill, showing the owner’s Ability to make their own Runic Language and even understanding other Runic Languages.
This Runic Cipher is specialized mostly upon the Conversion and Fusion of various forms of Energy and Matter in varied ways.
In addition to that, the Base Essence, Existence, Vital Mana and Vital Mana Control of the owner is increased.
{Known Concepts:
Matter: Blood, Shadow, Black_Blood, Soul;
Energy: Vital_Energy, Mana, Vital_Mana, Energy;
Phenomenon: Conversion, Fusion, Transfer, Absorption, Generation, Storage;
Beings: Human, Elf, Ghoul, Vampire, Ancestor, Lunarian; Luna, Amber, Sabel, Mafel; Moon}
Attribute Conversion E
The ability of the owner to quickly convert their Attributes into each other, Composite Attributes and even Altered Attributes.
In addition, this Skill increases the owner’s Mana Control and the Affinity of the owner towards the Attributes they had enough Affinity towards, increase that affected the owner’s No Attribute Affinity. [Attribute Affected: Air, Fire, Electricity, Earth]
[Altered Attributes derived from: No Attribute Affinity; owner’s Blood]
Magicules sources.
#Lunarian #Singularity #Authority:Black_Blood
A process to convert Blood in Magicules, depending on the amount of Magicules the victim had.
The amount of Magicules gained is equal to 100 plus the total amount of Magicules the former owner absorbed.
Thanks to Singularity this process is instantaneous and has an Efficiency of 100%, however this process still kills the victim without any doubt.
Additionally because of the Innate Skill “Authority: Black Blood” the efficiency is further enhanced to 107%.
The final gain of Magicules is 100 plus the Magicules absorbed by the victim, all of it increased to 107% or 100 plus the Magicules absorbed by the victim lowered to 7% if “Devouring Evolution” is Activated.
#Soul_Harmony
A process to automatically gain Magicules equal to the sum total of all other Skills the owner possess depending on their Rank times 7 every day.
E=1; D=3; C=5; B=7; A=10.
At the moment the Owner possesses, other than Soul Harmony:
10 E-Rank;
9 D-Rank Skills;
11 C-Rank Skills;
2 B-Rank.
Every day, then, the owner will gain 106 Magicules times 7, 742.
#Unique_Arma #Singularity
A process to automatically gain Magicules every day equal to the value of Unique Arma’s and Singularity’s Rank.
E=100; D=300; C=500; B=700; A=1k
At the moment Unique Arma is C-Rank and Singularity is at C-Rank and so, every day, the owner will gain 1000 Magicules.
#Devouring_Evolution
A process to automatically gain Magicules every day equal to the value of the Skill Grade times 100.
At the moment the Skill Grade is 5 and so, every day, the owner will gain 500 Magicules.
#Core_Implosion
A process to automatically gain Magicules every day equal to the Total Magicules divided by 1k.
At the moment Luna has 141k Magicules, leading to a gain of 141 Magicules.
Familiars:
_Coordination Link
All those in the Coordination Link no longer interfere with each other while Casting.
All those in the Coordination Link have their Existence increased by 25%.
All those in the Coordination Link have their Energy Recovery increased by 23%.
All those in the Coordination Link have their Energy Quality increased by 20%.
_Vision D/D
Third Eye of Physicality C/C
Weapon Mastery C/C
Projectile Fire C/C
Coordination C/C
Soul Sight E/C
Air-Attribute Sorcery E/C
_Warden D/D
Imperial Scale C/C
Physical Resistance C/C
Metallic Body C/C
Coordination C/C
Barrier C/C
Cold Immunity E/C
Adaptability E/C
Earth-Attribute Magecraft E/C
_Ash D/D
Fire-Attribute Magecraft C/C
High-Speed Flight C/C
Coordination C/C
Acceleration C/C
_Blitz D/D
Magnetic Amplification C/C
Electrify C/C
Lightning-Attribute Amplification C/C
Coordination C/C
Lightning-Attribute Druidry E/C
_Spirit E/D
Undying Body E/C
Coordination E/C
_Core E/D
Dragon Heart E/C
Coordination E/C
Breath Attack E/C
Draconic Affinity E/C
Elemental Manifestation E/C
Mates
Mafel (Spectral Elf D; US Malice Generator D)
Sabel (Human D; US Unknown)
Amber (Demon Phoenix C; US Piercer E)
Stored Souls
Aurora (Ice Tyrant Dragon C; US Bestower D)
Curse Elemental
Vows:
“I will always be in a state of “Deep Meditation”.”
The Recovery and Control of Energy of the User is increased;
The owner’s Status Alterations Resistance is increased.
The owner’s Status Alteration Resistance is applied also internally.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Vital Energy and Mana separated.”
The Quality, Recovery and Control of Vital Mana is increased.
The owner’s Vital Mana naturally flows in the World around them creating a False Domain with increased control over Vital Mana.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Blood and Shadows separated.”
The Quality and Control of Blood and Shadows is increased;
The Quality and Control of Black Blood is increased;
Buffs effectiveness on the owner is increased.
The Black Blood of the owner can become very corrosive and the objects corroded are considered eaten.
[Multi: x 1,1 x 1,3 = 1,43]
“I will never use Artifact made by other’s hands if they aren’t made explicitly for me.”
The power of all Artifacts Attuned with the owner is increased;
The power of all Artifacts made by Luna is increased.
The lowest Quality Material of an Artifact made by the owner is considered equal to the second lowest.
[Multi: x 1,1 x 1,3 = 1,43]
Attuned Artifacts (7):
Unknown Artifact
_A large mass of Black Blood vaguely cross-shaped and enveloped in bandages.
_Effect: Unknown Effect;
_Extra Effect: The Effect is active even while within the Wielder’s shadow.
Familiar Holder Artifact Set (1, 6, 7, 8, 10, 11/?)
_Artifacts made to hold within a Familiar, made of a mix of Orichalcum and Black Blood brought up to the Quality of Orichalcum, made to hold a single Familiar and demonstrate some of its power throught the Artifact’s Wielder, so long as they are the Familiar’s Master; As they are Attuned Orichalcum, they cannot be destroyed or stolen.
_Material: somewhat-liquid metal of various colors with a gem, very opaque while inactive, present; Once it is active, it becomes made of somewhat-liquid crystals with extra particulars.
_Number 1: necklace
_Numbers 2-10: simple metal bands functioning as rings associated each with a different Attributes (In order: Holy, Curse, Light, Dark, Air, Fire, Lightning, Water, Earth) and a different finger (In order by pair: R/L thumb, R/L pinky, R/L index, R/L middle, R ring)
_Number 11: much more elaborated ring.
Familiar Holder Artifact #1
_Necklace with a chain ending in an upside-down skull holding its gem within its mouth.
_Metal color: Grey.
_Gem aspect: Grey; Once active: it constantly ripples, revealing and hiding various skull-like shapes on its surface, almost as if they were souls trying to escape from within only to be pulled back down.
_Effect: Containing the Familiar called Spirit.
__Vessel Effect: It holds the Wielder’s Soul together, increasing its Durability.
__Extra Effect: The Wielder may be considered an Undead if this would be advantageous to them.
Familiar Holder Artifact #6
_Metal band functioning as a ring with a small gem at its center; right index finger.
_Metal color: Sky blue.
_Gem aspect: Green; Once active: it constantly ripples in a pattern similar to a storm.
_Effect: Containing the Familiar called Vision.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Air-Attribute Affinity.
__Extra Effect: The air around the Wielder subtly helps them, both in and out of combat, increasing their chance to hit and dodge attacks and traps.
Familiar Holder Artifact #7
_Metal band functioning as a ring with a small gem at its center; left index finger.
_Metal color: Gold.
_Gem aspect: Red; Once active: it constantly moves like a wild, vivid flame.
_Effect: Containing the Familiar called Ash.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Fire-Attribute Affinity.
__Extra Effect: The Wielder is surrounded by warmth that increases their Resistance to both heat and cold.
Familiar Holder Artifact #8
_Metal band functioning as a ring with a small gem at its center; right middle finger.
_Metal color: Bronze.
_Gem aspect: Blue; Once active: it shows a mass of sparks at its core.
_Effect: Containing the Familiar called Blitz.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Lightning-Attribute Affinity.
__Extra Effect: The Wielder naturally emits a magnetic field that slows down and weakens metallic attacks on them.
Familiar Holder Artifact #10
_Metal band functioning as a ring with a small gem at its center; right ring finger.
_Metal color: Dark Red.
_Gem aspect: Orange; Once active: it constantly spins on itself, half-compressing inward before expanding outward in a cycle.
_Effect: Containing the Familiar called Warden.
__Vessel Effect: It allows the Wielder to use their highest Affinity (No Attribute) in place of Earth-Attribute Affinity.
__Extra Effect: The Wielder is enveloped by a tight barrier that weakens very slightly all incoming damage, behaving somewhat like a Nullification Skill.
Familiar Holder Artifact #11
_Elaborated ring raffigurating the head of a True Dragon covering most of the phalanx, its eyes being composed by its hidden gem; left ring finger.
_Metal color: Black, scale-like.
_Gem aspect: All colors; Once active: it starts shining and releasing a violent Aura.
_Effect: Containing the Familiar called Core.
__Vessel Effect: It confers to the Wielder access to either one Skill at D-Rank or two Skills at E-Rank in a list of Draconic Innate Skills [Dragon Flight, Soul Sight, Elemental Manifestation, Dragon’s Heart, Imperial Scale, Elemental Roar].
__Extra Effect: The Wielder may be considered a Dragon if this would be advantageous to them; It also confers the effects of the Innate Skill “Enhancement: Territory” E to the owner.