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Chapter 28 - Searching for a Solution

  He left his axe to do its work, collapsing away from the corpse of the bear with the last of his strength. The duration on his [Spirit of Death] Power had run out, and without it he was useless. Hopefully slaying the beast had given him at least 1 Level and the 5 Free Attribute Points that came along with it. He had seen the System do some pretty miraculous things, so he was banking on some extra points in Vitality setting him on the path to recovery.

  Ignoring the pain he was in, he opened his notifications and began to skim through them, searching for anything that could help him in his current predicament.

  [Spirit of Death I had Levelled Up!

  It has reached Level 4.

  30% bonus damage has increased to 40%]

  He would've smiled reading that had he not been urgently looking for a way to fix the damage to his spine. Extra Damage through his main ability was great, but he was more concerned with a more permanent way to be able to move.

  [For delivering force over 5 times what is possible with your Strength Attribute you have earned the Title: Power Beyond Limits]

  [For controlling force over 5 times what is possible with your Strength Attribute you have earned the Title: Control Beyond Limits]

  His head on clash against the bear had apparently been recognised by the System itself, but be their names and how he got them they wouldn't be of help to him. He would read them later and hope that they could if nothing else came up, but for now he moved on.

  [Spirit of Death I had Levelled Up!

  It has reached Level 5.

  40% bonus damage has increased to 50%]

  [Spirit of Death I had Levelled Up!

  It has reached Level 6.

  50% bonus damage has increased to 60%]

  [You have learned the Skill Spirit Shaping I]

  [For merging with a Spirit without a Trait or outside assistance you have earned the Title: Spiritual Conduit]

  More Levels, a new Skill and another Title were amazing all round improvements. And the fact that Traits were mentioned for the first time outside of his Status was interesting, but again he would circle back to these later. Hopefully after he fixed his mobility.

  [Level Up!

  You have reached Level 10.

  You have 5 Free Attributes to assign.]

  This was it! He immediately slammed all 5 points into Vitality and felt it get to work. Warmth rushed through him and went towards his injuries. From what he understood, increases to your current HP always went towards the most serious injuries first, so he grinned when he felt the warmth along his spine. It was working! He was going to be alright!

  It mended the cracks in the bone, but that's where it stopped. It didn't even touch the shards that were littered down his back or attempt to replace any of the vertebrae that were now missing, before it moved on to other things. Clearly it hadn't all been used if it was fixing other parts of him, so why had it stopped?

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  Slowly, realisation came to him. It seemed their were limits to what restoring HP could do. His scars hadn't vanished despite the hundreds of Health he had gained, and he thought that it made sense that people's arms wouldn't regrow just from an increase to the bodies ability to survive. It might be able to once the values got much larger, but until he made it there he was stuck with any major injuries that he was inflicted with. Less hopeful now, he turned back to his notifications.

  [For reaching Level 10 through experience only gained from Undead you have earned the Title: Undead Slayer]

  Another useless sounding Title. Sure, he would probably be grateful to have it if he got to fighting the lich, but it would never see use until he could actually get to where the dark ritual was being performed.

  He saw that there was only one notification left and attempted to cross his fingers, only to realise that he couldn't even do that. Blinking back tears of frustration, he willed open the last icon.

  [You have reached Level 10. Class selection available.]

  Maybe this was what he had been searching for. Frantically, he tried to summon the options he had and, to his relief, he succeeded. They appeared in a massive list, and Liam took the time to read through each of them. If one of them held the key to fixing his condition, then he would find it.

  [Warrior

  Common Class

  Requirements: Tier II Weapon Skill

  Come of the greatest Warriors come from the humblest beginnings. Warriors embody the endurance that one needs to survive the Multiverse's many threats. Found on the frontline of any battlefield, or defending their own against monster threats, they are the staple of the Multiverse's soldiers

  Attributes per Level: +1 Strength, +1 Endurance

  Traits:

  Heavy Blows

  Common Trait

  You may infused Stamina into your attacks to increase their power]

  [Scholar

  Common Class

  Requirements: Tier II Lore Skill

  Often used as advisors or researchers, Scholar's possess the ability

  Attributes per Level: +2 Intelligence

  Traits

  Record Keeper

  Common Trait

  You may access any past information acquired through [Analyze] at any time]

  [Undead Slayer

  Uncommon Class

  Requirements: Undead Slayer Title, Analyze II, Undead Lore I

  Undead pop up everywhere across the Multiverse, either risen by a power hungry necromancer or naturally awakening due to the environment. Undead Slayers eliminate the scourge wherever it may appear.

  Attributes per Level: +1 Strength, +1 Dexterity, +1 Vitality, +1 Endurance

  Traits:

  Know Thy Enemy (Undead)

  Common Trait

  [Undead Lore] adds additional information on weaknesses when [Analyzing] Known Undead

  Hated Foe (Undead)

  Common Trait

  Increase the impact of any weaknesses you exploit when against Undead]

  [Shaman

  Uncommon Class

  Requirements: Path of the Spirits, Spirit Lore II, 2 Bound Lesser Spirits or better

  Shamans understand the will of the Spirits, and know how to borrow their Power. With keen insight into each Spirit's nature, they are able to negotiate with beings much more powerful than them and acquire their aid.

  Attributes per Level: +2 Intelligence, +2 Willpower

  Traits:

  Spirit Persuasion

  Uncommon Trait

  Spirits and Lesser Spirits are more inclined to accept your terms when negotiating Binding]

  [Battle Shaman

  Rare Class

  Requirements: Successful Challenge of Spirit Binding against a non-lesser Spirit, Tier III Weapon Skill, Spirit Lore II, Bound Non-Lesser Spirit aligned with War

  A terror on the battlefield, Battle Shamans forgoe negotiation with Spirits almost entirely, instead bending them to their will through strength of arm. Wielding an arsenal of Spiritual Powers, they represent a wild force of nature ready to be unleashed.

  Attributes per Level: +2 Strength, +1 Dexterity, +1 Vitality, +2 Endurance

  Traits:

  Spiritual Endurance

  Rare Trait

  You may sustain an additional Continuous Spirit OR you may sustain an additional Active Spirit. Choice resets at Dawn]

  [Spirit Shaper

  Rare Class

  Requirements: Spirit Lore II, Spirit Shaping I

  A rarity among Rare classes, Spirit Shapers are a jack of all trades that can shape their Spirits to meet the needs of the situation. Every problem can be solved with the correct application of a Spirit, as long as you have the Will to force them into the shape you desire.

  Attributes per Level: +6 Willpower

  Traits:

  Spiritual Armaments

  You may shape Continuous and Active Spirits into physical forms whilst they are in use. These Armaments improve in effectiveness with your Spirit's Level and your Willpower]

  [Spiritual Conduit

  Epic Class

  Requirements: Spiritual Conduit Title, Spirit Lore II, Spirit Shaping I

  Shamans that are capable of merging with their Spirits, Spiritual Conduits pull on the benefits provided by the Path of the Spirits whilst mitigating the drawbacks. Able to fight at full power for much longer than any Shaman, and with the boost from their merged Spirit, they are feared and respected across the Multiverse.

  Attributes per Level: +2 Vitality, +2 Endurance, +2 Willpower, +2 Free Attributes

  Traits:

  Merged Spirit

  Epic Trait

  Refreshing at Dawn, you may house an Active Spirit in your body to channel their Power at quarter strength constantly. You may then draw upon the Spirits full Power a number of times equal to its Level for free each day, stacking on top of the passive effect]

  He read them over, focusing his analysis on what would help the most instead of which was the most powerful, before he realised that they were one and the same. When you compared them all, one answer was obviously better than all the rest, the System itself even saying so.

  Hoping for the best, he selected [Spiritual Conduit] and his vision faded to black.

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