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Engineers Skills

  Active skill: Defensive Turret. Creates a fixed turret using a weapon in your hand. The turret has an unlimited duration and a build/deconstruct time of 5 seconds.

  Deconstruction

  First tier

  Dismantling - Increase in armor damage, +5%*skill lv.

  Shieldlessness - Increase damage on shields, +5%*skill lv.

  Second tier

  Acid Mockery - Increase in acid damage, +5%*skill lv.

  Shocking Truth - Increase damage with electricity, +5%*skill lv.

  Explosive Success - Increase damage with explosions, +5%*skill lv.

  Third tier

  Triumph - When enemy killed by a crit, the clip is instantly filled. (While everyone is in shock and brains, seize the opportunity!)

  Fourth tier

  Stash - Extra money when inflicting crit kills.

  Accuracy - Increased drop/rare drop chance of 1% per skill level. 2%*lv. when killing with a crit, 3%*lv. when killing with a single shot.

  Fifth tier

  Precise calculation - Any shot has a chance to be critical (This was on purpose, honest!).

  Construction

  First tier

  Assembler - Reduces turret construction/disassembly time.

  Economy - Reduces ammunition consumption.

  Technical Competency - Increases turret performance.

  Second tier

  From you to me, from me to you - ammo regeneration next to the turret.

  What do we have inside? - When the turret is destroyed, a random drop falls from it, the chance and quality depends on the skill level and character level.

  Third tier

  Bountyful Land - adds a minefield in front of the turret. (Well seeded! Now just wait...).

  Unauthorized content usage: if you discover this narrative on Amazon, report the violation.

  Fourth tier

  Modernisation - Adds a turret shield, 10%*ur. of health.

  Tuning - Increases the characteristics of equipment.

  Ammunition Modification - Adds the probability of explosion, shock, or fire to ammunition (does not increase if it is already there).

  Fifth tier

  Standardization - if any characteristics of an item of equipment are below average for its type and level, they are raised to average. (Required minimum!)

  Life Support

  First tier

  Basic Military Training - Health, accuracy, and melee damage increase by 1% per level.

  Field Medic - regenerates 0.5%*skill lv. HP per second.

  Fire Safety Technique - Reduces fire damage and the chance of ignition.

  Second tier

  Thorough Search - more ammo in containers.

  Hoarding - increases the maximum ammo carried and inventory slots.

  Keep your fingers out! - reduces electricity damage and shock chance.

  Third tier

  Fullmetal Shell - the first 25% of health is changed to armor (resistance to normal and fire damage, vulnerability to acid). (Good armor increases survivability! Usually.) or (I'm not tin can! I just want to live.).

  Fourth tier

  Alkali smothering - reduces acid damage and chance of corrosion.

  There's Only a Moment - increases the duration of the Fight for Life.

  Fifth tier

  You Can't Go to Heaven with Cargo - In Fight for Life mode, when grenades are maxed out, throwing a grenade expends them all and lifts the character to his feet. (I'm not a shahid!)

  Stroibat's Ghost.

  First tier.

  Faster, Higher, Stronger! - Increases melee damage, health, and running speed.

  No - and don't need - increases melee damage for every ammo type at 0 ammo (including grenades) and every empty weapon slot. Increases damage with decreasing health.

  Knight with a Shovel - +1%*skill level probability of absorbing ammunition when using absorbing shield. 1.5%*skill level probability to reflect projectiles when using other types of shields. 100% probability of reflecting projectiles when melee attacking them. Works with grenades.

  Second tier.

  Self-supply - knock out money and ammunition from enemies during a melee attack, the probability and amount depend on the skill.

  Legendary weapon of Vladoff - double-click melee attack forces to use a circular attack, cooldown 10 seconds. Holding and releasing a melee attack throws a shovel, cooldown 15 seconds.

  Fan Technique - Each skill level increases the speed of melee attacks. For each skill level, the melee attacks cooldown decreases by 1 second.

  Third shooting range

  Normative - increases the rate of fire and reload speed of all weapons. Additionally increases the reload speed and accuracy of assault rifles. Additionally increases the reload speed and clip size of Vladoff weapons.

  Three is company - when more than one turret is active, the rate of fire and damage are increased.

  Fourth tier

  Hazing - additionally increases damage with level difference, depending on the skill.

  Old-serviceman - increases health, accuracy, rate of fire, reload speed, maximum ammo, reduces shield lag.

  Fifth tier

  A bit of duct tape - melee attacks become shock attacks if the target lacks shock resistance. Throwing the blade additionally activates the effect of the projectile grenade modifier.

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