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Chapter 6: Ding!

  Finished with my perk sele, a sed went by before the holographic system s in front of me ged again. Now showing me a window with all my skills listed along with the ability to tag 3 of them as well as a bit of informatioaining to the bes tagging provides.

  [ Skills ]

  Skill Tags Left: 3

  Skill Points Left: 16

  Barter: 31Energy ons: 47Explosives: 34Guns: 40Lockpick: 35Medie: 46Melee ons: 25Repair: 53Sce: 49Sneak: 22Speech: 25Survival: 33Unarmed: 35

  Other Information: When you tag a skill, your talent in that skill will rise to genius levels and the skill itself will increase at double the rate of untagged skills.

  Well, that's unusual. Normally you just get a ft +15 to whatever skill you tag and that's it... Actually, I do recall that being a thing ba the ames, though that is only for the double rate and not the talent.

  Hmm, if tagging a skill is going to improve that skill at double the rate, then that ges things signifitly from what I would've done normally. Yeah, I o think about this for a moment because whatever 3 skills I decide to tag will affect my future signifitly.

  Several minutes or what felt like several minutes went by as I was pting over what would be the best 3 skills to tag. After that period had passed, I came up with a few ideas. The first idea was I could go and specialize ielligend knowledge route, which would sist of medie, repair, and sce.

  My reasoning behind why these 3 skills would be good to tag together is that I see them providing many kinds of bes. A few of whiclude providing an increase in the speed of knowledge acquisition, shortening the amount of time I o spend researg, increasing my skill and effi surgery and anything else medical-reted and helping me synthesize new drugs.

  There is also the crafting and repairing gear bes from the repair skill. Those will be a big help when it es to building new equipment and tools for the other two skills, thus boosting them even further. All that said, the main reason to go with this option would be the researd teological breakthroughs it could potentially provide me.

  Although I probably won't see those bes kig in till, I get a pce to call my own with zero restris where I actually perform researd duct different experiments. I could probably just vihe overseer at a ter time to allocate or build a workshop once I'm older and shown off some of my potential...

  Moving onto the set of skills I thought of would be the pure bat set, which sists of ed on skill that will either be energy ons uns. After that, explosives and melee ons will be taken to even it off, so that I'm more well rounded in other forms of bat to deal with all sorts of situations I'll e across in the wastes.

  The bes of this set of skills are obvious and don't really o be stated, but the demerits foing with this set is that I wouldn't be able to properly utilize two of them until I left the vault years ter. I doubt the overseer would be willing to give me firearm clearance, let alone give me oo use since I just turned 10 and all.

  Mm, I have grown on him over the years by spending a ton of time with Amata, so maybe I could get clearan a few years' time as long as things keep moving in the right dire between Amata ahat aside, I'll probably go with a differe of skills because this one has too many potential problems and ifs, thus I'd rather not put all my eggs in this basket.

  The third set I thought would be pretty det would be a stealth set involving guns, melee ons, and sneak. But this set of skills also has simir problems as the bat set in that it 't be properly utilized and taken advantage of till I'm out of the vault. I also don't really have a huge need for stealth right now, therefore it would sit mostly unused.

  However, I could see myself sneaking around with a stealth boy through a raider hideout at night, slitting their throats one by one while they slept off whatever shitty drugs they mao get their grubby mitts on. Or I could pnt a bunch of explosives throughout the hideout and rig them all to a detonator for shits and giggles. Ahh, I 't wait till I exit the vault and start my adventure, I'm sure I will have a hell of a time out there.

  Now onto the st set of skills I was able to e up with. This st set of skills is made up of more peaceful and social skills tered around barter, speech, and ed ons skill, which would again would either be guns or energy ons. Though this skill set would more than likely be very helpful for dealing with the many vault residents that have power or things I wish to obtain.

  I won't be staying here forever sihere are many opportuo be had out in the wastend if you know where to look. And I kly where to look, hence I most likely won't be going with this set.

  Thinking and running through a whole bunch of different sarios in my head, I decided that going the intelligenowledge route would be the best choice amongst them. The reason for that retty simple: knowledge and teology are king, especially when I will have 6 years at the very least to abuse it.

  Add on that I also probably start my own small b and workshop with the help of dad. However, to truly get that sort of project off the ground, I'll o get help from the overseer as well.

  That shouldn't be too hard as long as I butter him up a bit, along with asking Amata for some assistance. I know he dotes on her and has an incredibly hard time rejeg most of her requests, so I should be able to make this happen, hopefully soon.

  As for the skill points, I don't really have anything that's of immediate other than having to vihers to let me do certain things. I guess I will fo my inal pn of evening out my skills and just dump the 16 points I have into speech.

  Once I was done deg on what I wao do, I finalized my skill taggiion, those being medie, repair, and sce, while also dumping the skill points from the level up into speech. Log in the distribution, the holographic s swiftly ged back to the normal view of the Pip-Boy s.

  The instant it had, I tried to look at my improved stats, but before I could, I started getting bombarded with a shitload of notifications and an overload of information being crammed into my head.

  Ding! New PerkDing! New PerkDing! New QuestsDing! New QuestsDing! New QuestsDing! New …

  Pip-Boy

  Name: Harold Todd WoodsAge: 10Height: 5,5 (i and inches)Race: HumanLevel: 2Experience Points: 130/350Total Experience Points Earned: 330Experiee: 165%Health: 440 | Formu: Base of 90 + (Endurance x 30) + (Level# x 10) |Carry Weight: 146.5/200 | Formu: (150 + Strength x 10 and will go up to 500 at full maturity) |

  Resistances:Armor: Body Damage Threshold 11Poisoance: 50% | (Endurance - 1) x 5 |Radiatioance: 22% | Formu: (Endurance x 2) |

  | S.P.E.C.I.A.L. |Strength: 5Perception: 10Endurance: 11Charisma: 5Intelligence: 13Agility: 4Luck: 7

  | Skills |Barter: 31Energy ons: 47Explosives: 34Guns: 40Lockpick: 35(T)Medie: 51Melee ons: 25(T)Repair: 53(T)Sce: 54Sneak: 22Speech: 41Survival: 33Unarmed: 35

  Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|

  Perks: |Daddy's Boy Rank 1|, |Human Superputer|, |Monstrous Physique|

  Mutations:

  Loot: 200 Microfusion Cells, 200 Scrap Metal, 100 Scrap Eleics, 50 Duct Tape, 20 Wlue, 109 Other Misc. Junk.

  Quests: 0 Ready to turn in, Many in progress, 1 pleted

  Dealing with the sudden headache that appeared, I eventually powered through the overwhelming amount of new information and experiehat got directly impnted into my brain. After getting through that phase, I spent the good while going and sifting through all it.

  Alright, I think I have things bader trol. I really thought my head was going to blow for a moment there. Thankfully, it did not. Let me go over the remaining information and when I have that done, I proceed to the Pip-Boy s to see what has ged.

  Once I went over the remaining information, I directed my focus to the holographic system s in front of me. And as I'm going through it, I discovered I obtained 2 new perks called Monstrous Physique and Human Superputer. Curious as to what they did, I selected them and man was I surprised about the bes they provided. Although I was already aware of a few of them.

  | Monstrous Physique | Requirements 11 Endurance: You've surpassed human limitations for endurance, gaining increased toughness and resilience. +1 DT for every point of Endurand you now gain 30 health instead of 20 for every point of Endurance you have. On top of that, your stamina and stamina regeion are doubled and the amount of sleep you require eaight has been reduced from 8 down to 4.

  | Human Superputer | Requirements 11 Intelligence: You've surpassed human limitations for intelligence, you've now developed photographic memory, as well as an increase in experience gain from 3% to 5% for every point in intelligence. You've also gained an increase in processing power and aive xp gains are now ed.

  What an absolutely huge upgrade to my capabilities, especially the DT and the decrease in the amount of sleep my body will need iure. I already see myself using that extra time on all sorts of things, like crafting the gear I'll need for my mole rat hunting trip. And the gear I have in mind will make killing mole rats retively safe.

  Human Superputer ain't too shabby either. That 2% increase for every point of intelligence from Human Superputer will be a huge help when I start earni experience. Additionally, I now have that skilled trait of mine fully ed with this perk which will bump up my xp gain by 10%.

  Okay, on the agenda is the new quest notifications.

  Ready to see why I was being spam pinged into oblivion, I selected the many in progress quest tab.

  Quests In Progress:

  | Surpass Your Human Physical Limits | Objectives: Reach a value of 11 in every S.P.E.C.I.A.L..Rewards: New Perk?, 10,000 exp, and 10 SPECIAL points.

  | Save dad | Objectives: Prevent the death of your father, James Watson Woods.Rewards: New Perk? and 5,000 exp.

  | Seeker Of Knowledge | Objectives: tio hoover up all knowledge in the vault library till there is nothi. Rewards: 3 Intelligence Points and 2,500 exp.

  | It's Hunten Season | Objectives: vince your dad to let you ehe vault mines. Rewards: 3 Speech points and 500 exp.

  | Take Over The RobCo Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk RobCo Certified, 5 Sce Points, 2,000 exp.

  | Take Over Raven Rock | Objectives: …

  | Orbital …

  Well, shit, there are a ton of quests to do. Looks like I'll be able to level a det amount while I'm here in the vault for the several years. Hmm, out of the new quests I received, it appears |It's Hunten Season| will be my priority when my birthday party is over.

  Though I'll have to get some gear made prior to that, so I don't end up getting fucked up by the mole rats lurking in the old mining tunnels. However, before I get that taken care of, I o finish this birthday of mine and stop that damn Andy from destroying my cake and ruining the party.

  Happy as be with my first level up, I gave everything a once over to see if I had missed anything. I didn't, so I closed out the holographic Pip-Boy s, dispying my stats, and resumed time once again after a few short moments.

  Damn, it felt like I was in there for hours.

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