That about does it for my ranged ons time to cover the melee ons I created for my uping hunt. When it came time to make the arsenal of ons I would be bringing along with me for my excursion, I tried brainst again to see if I could e up with somethier than what I had inally thought of.
Sadly, er ideas came to mind, hence I went with my inal idea of a rge heavy sword meant for dealing with multiple enemies. As a result of that decision, I created a monster of a sword that would have no issue cleaving right through multiple molerats in a single swing from the tests I performed. The on's stats were also quite something to look at, to say the least.
| Guillotine |Damage: 75DPS: VariableCss: HeavyWeight: 35Value: 3,500Item Description: A rge four-foot-long, six-inch wide, and a quarter-inch thick two-handed cleaver-like sword cut and made from a hardeeel sheet. The on possesses one side for hag and slig through enemies aed teeth on the back side of the bde for ripping and tearing. Besides its features, this bde be used with one hand as long as you have the strength required, otherwise you’ll just pull your arm out of its socket. Designed by Harold Todd Woods.
For the knives, I designed something akin to a scaled-up bat khat is parable in size te bowie knife or a detly long dagger. The tests I performed with the both of them showed that I should have no issue pushing the bdes through a mole rat's skull if the o ever arises. Other than that, the stats both knives had were the same and were also slightly better than a run-of-the-mill bat knife.
| bat Knife |Damage: 20DPS: VariableCss: LightWeight: 1.5Value: 650Item Description: A foot-long hardeeel bat knife. Designed by Harold Todd Woods.
For the spear ssh javelin idea I had e up with a while back, I decided to just make five simple spears with serrated spearheads that should cause a bit of extra damage. And a hell of a lot of bleeding damage when I rip them out of whatever I'm fighting in close-quarters bat.
On top of that, they're well banced, so they be used in a simir fashion to a javelin. From the practice I've doh them so far on immobile practice targets, my throwing accuracy is around the 80% mark with most of my throws hitting and nding where I intehem to. The remaining 20% typically still nd on target just on other parts of the target, for the most part. As for my headshot accuracy with them, it's det. However, it still needs some major time in the oven before I'll be happy with it.
Now the stats the spears ended up receiving were a nice surprise. I was expeg something around the 55 to 60 damage mark, so when I saw what the final result was, I leased to say the least. Despite its great damage, I wished it had a bleed effect stacked on top of the damage; I guess I will have to perform some tests and modifications at a ter date to see if I add the effe to them.
| Serrated Spear |Damage: 70DPS: VariableCss: MediumWeight: 10Value: 1,000Item Description: A six-foot-long aluminum pole with a hardeeel serrated spearhead. Designed by Harold Todd Woods.
Onto the st of the ons. So I wao have some sort of grenade or explosive to carry around in case I ever ended up getting swarmed at some point. I k was going to be somewhat difficult to get my hands on the pos and chemicals for it, but I didn't think it would be near impossible. Sadly, that was how things were. Hence, I modified several of the microfusion cells I had accumuted retly into Microfusion Cell Grehe stats for these little guys were simir but not identical to the damage of the ones from fallout new vegas.
| MFC Grenade |Damage: 100Css: LightWeight: 0.5Value: 15Item Description: A microfusiohat's been modified into a grenade. Whe off, this makeshift energy grenade produces a a of energy simir in appearao a psma grenade's just not nearly as powerful aructive.
I will definitely have to pick up any microfusion cells I enter iure so I turn them into grenades and vert them into microfusion breeder cells... Hold up a minute, I wonder what would happen if I was to turn one of the microfusion breeder cells into a grenade, I'll have to test that out when I'm in the wastend. There's no way I'll be able to set one off down here unless I go deep into the mines, which is kind of dangerous, so I'd rather not.
That's it for the ons time to go over the armor I crafted . I didn't have any issues with the idea I had previously of a leather body suit covered in hardeeel ptes, so I got to work creating it. However, when I was in the midst of crafting it, a couple of upgrades came to mind.
Thus, the armor's leather bodysuit went through an additional hardening process and received some heavier pting to the crotch area to proted safeguard my jewels from damage. I want to have kids this go around, so I'm going to hose two little guys in perfect dition if I want to make that a reality some day. Returning to the armor, when I finally finished assembling this hefty piece of kit, I was quite happy with how it turned out. Its stats included, sihey were more than suffit for holding up against any damage the mole rats could dish out.
| Bck Hardened Metal Armor |Resistances: DT 32Css: HeavyWeight: 80Value: 10,500Item Description: A heavy suit of metal aher. Hardeeel ptes cover most of the leather armor base in segments, leaving small gaps so the armor remains flexible. The hands, forearms, elbows, boots, and shins have spikes welded on their armor ptes for violent usage. Also, the armor provides prote up to 5.56x45 rounds oal ptes and the family jewels are rated for 7.62x51. Designed by Harold Todd Woods.
For the helmet, I went with what I had thought of before, which was to make a helmet simir to the alty from my previous life. The only modification I made to it was adding a fshlight to it that was wired up to a microfusion breeder cell so I see in the mines without having to worry about running out of juice literally ever. The stats they were det as well, but I will for sure make a better helmet before I step foot out into the wastend because all it would take is one headshot from anything above 5.56x45mm and I'm dead.
| Bck Alty |Resistances: DT 32Css: HeavyWeight: 8Value: 3,500Item Description: A hardeeel helmet with a visor for proteg the face from damage. The helmet features a fshlight on the side of the helmet that is powered off a microfusion breeder cell so it will never run out of power. The helmet's design was also mainly inspired by the Alty from the crafter's previous life.
The st item I made that could be sidered armor is the War Belt. I mainly made it so I could mount pouches to it via mags. But as a result of using mags, I ow use it to attach MFC Grenades wherever I please on it and holster my 12G Laser Pistol without a holster.
That tter bit is a huge improvement over having to take my pistol out of my holster, which would dey me by a sed or slightly more. So anything that improve my ability to respond to threats sooner is a huge gain in my book, since every sed in those sorts of situations t. Other than those two bes, I also attach many other objects to it on the fly, such as magazines, if I implement a ballistic firearm into my loadout. The stats were not too bad for a simple belt as well.
| War Belt |Resistances: DT 1Css: LightWeight: 2Value: 250Item Description: A leather belt with many attat points for different pouches, holsters, sheathes, and adjustable mags for quick drawing ed ons, melee ons, and explosives. Designed by Harold Todd Woods.
That’s the end of the gear overview time to move on to my main objective for today, sioday's the day I veo the old vault mine.
After finishing that thought, I sat up and checked my Pip-Boy to see if the quest | It’s Hunten Season | was ready to turn in. A sed ter time froze and as soon as everything came to a stop, the usual holographic s made its appearance.
The instant the s appeared within my vision, I ignored everything else dispyed and navigate down to the quest se. Ohere, I saw that the quest | It’s Hunten Season | was ready to turn in, so I tur in and received my quest rewards.
| It’s Hunten Season | Objectives: vince your dad to let you ehe vault mines. Rewards: 3 Speech points and 500 exp.
Quest Turned In!
Level Up!
My level up obtained, I quickly ehe perk sele s with no new perk options dispyed other than an increase in Daddy’s Boy rank.
What to choose... I did say, the earlier I acquire Swift Learhe better st time, so it looks like I'll be pig it up.
As for the level up, I'll most likely grab Junk Rounds. I'm going to have to start accumuting ammo for my future veo the wastend at some point. Therefore, I might as well take it early on to make the most of it. I also got a feeling I'll be ing across tons of enemies, so if that ends up ing to bed I'll without a doubt be blowing through tons of ammo, thus I'll need as much of the stuff I get.
Looking over the perks again, I finalized my sele. A split sed ter, the holographic s ged again to dispy the skill distribution s.
[ Skills ]
Skill Points Left: 16
Barter: 31Energy ons: 50Explosives: 35Guns: 42Lockpick: 36Medie: 52Melee ons: 30Repair: 57Sce: 56Sneak: 24Speech: 42Survival: 34Unarmed: 40
Decisions, decisions... Sneak could be a good option. I could use it to iigate their popution, for instance. But I think putting the skills points into something like energy ons or melee ons would be more effective because I’m going there to kill, not to sneak around. heless, it will be very useful wheually I exit the vault.
Spending a bit ptiween energy ons and melee ons, I decided to go with melee ons since most of my sughter was going carried out with my heavy sword so why not go with the skill that will increasing my experience, skill, and damage with the on I'll mainly be using in the mines.
Swiftly log in the distribution, the holographic s returo the perk sele s for my level up, now with some new perk options.
Perks
1 Poi
Level 4 Perks
| ibal | Requirements Level 4: Wheing human corpses regaih rapidly.
| Child At Heart | Requirements Level 4, Charisma 4: Your affinity with children will be improved, thus you'll get along remarkably well with them from here on out.
| prehension | Requirements Level 4, Intelligence 4: Gain 1 additional skill point every time you read a new skill book.
| Educated | Requirements Level 4, Intelligence 4: +2 additional skill points every level up.
| Entomologist | Requirements Level 4, Intelligence 4, Sce 40: Deal 50% more damage to is and gain a ton of knowledge regarding that group anisms.
| Iron Fist | Requirements Level 4, Strength 4: The hardness of your fists increase and your unarmed damage is raised by 5.
| Rad Child | Requirements Level 4, Survival 7ee 2 HP a sed per 200 rads accumuted. Caps out at 1,000.
| Run ‘n Gun | Requirements Level 4, Gun or Energy ons 45: Halve all on spread when walking and running.
| Sdrel | Requirements Level 4, Charisma 4: +5 barter and speed gain a 5% dist when trading.
| Travel Light | Requirements Level 4, Survival 45: While wearing light armor or no armor, your movement speed is increased by 10%.
Hmm, let me see if there are aer options other than Junk Rounds.
After a few seds of looking through the level 4 perk list, I spotted a perk.
Now that I've looked over the list, I'm going to ge my initial decision and go with Educated first because it will provide me with 2 additional skill points at every level. bihat with the fact that I'm going to be heading into the mines in a sed here to level up, it'll be more that less say the other perk which won't show it's real worth until further down the road... Yeah, Junk Rounds will just have to wait till the level.
Once I made my mind up, I performed a speedrun through the skills menu and distributed 16 points to so even it out at 40 before I put the st 2 skill points into speech. When the skill distribution was pleted, the holographic s sed back to dispy my status, along with the new ges and my increased stats.
Pip-Boy
Name: Harold Todd WoodsAge: 10Height: 5,5 (i and inches)Race: HumanLevel: 4Experience Points: 105/650Total Experience Points Earned: 1155Experiee: 175%Health: 460 | Formu: Base of 90 + (Endurance x 30) + (Level# x 10) |Carry Weight: 146.5/200 | Formu: (150 + Strength x 10 and will go up to 500 at full maturity) |
Resistaotal Damage Threshold: 44Body Damage Threshold: 11Armor Damage Threshold: 33Poisoance: 50% | Formu: (Endurance - 1) x 5 |Radiatioance: 22% | Formu: (Endurance x 2) |
| S.P.E.C.I.A.L. |Strength: 5Perception: 10Endurance: 11Charisma: 5Intelligence: 13Agility: 5Luck: 7
| Skills |Barter: 31Energy ons: 50Explosives: 35Guns: 42Lockpick: 36Medie: 52Melee ons: 46Repair: 57Sce: 56Sneak: 40Speech: 47Survival: 34Unarmed: 40
Traits: |Gifted|, |Sex Appeal|, |Skilled|, |Take Another Rank 1|
Perks: |Daddy's Boy Rank 1|, |Educated|, |Human Superputer|, |Monstrous Physique|, |Swift Learner|
Mutations:
Gear: |12G Laser Pistol|, |Bck Alty|, |Bck Hardened Metal Armor|, 2x |bat Knife|, |Guillotine|, 10x |MFC Grenade |,|War Belt|
Loot: AER 18 LMG, 1 Big Book Of Sce, 1 Kid’s Baseball Cap, 50 MFC Grenade, 194 Microfusion Breeder Cells 50 Microfusion Cells, 75 Duct Tape, 130 Scrap Eleics, 250 Scrap Metal, 5 Serrated Spear, 1 SPECIAL Book, 25 Wlue, 869 Other Misc. Junk.
Quests: 0 Ready to turn in, Many in progress, 2 pleted
Quests In Progress:
| Surpass Your Human Physical Limits | Objectives: Reach a value of 11 in every S.P.E.C.I.A.L. Rewards: New Perk?, 10,000 exp, and 10 S.P.E.C.I.A.L. points.
| Save dad | Objectives: Prevent the death of your father, James Watson Woods. Rewards: New Perk? and 5,000 exp.
| Mole Rat Exterminator | Objectives: Kill 100 mole rats. Rewards: 1,000 exp.
| Seeker Of Knowledge | Objectives: tio hoover up all knowledge in the vault library till there is nothi. Rewards: 3 Intelligence Points and 2,500 exp.
| Take Over The RobCo Facility | Objectives: Clear out all hostile forces a up shop. Rewards: Perk RobCo Certified, 5 Sce Points, 2,000 exp.
| Take Over Raven Rock | Objectives: …
| Orbital …
Nice, looks like I got a new quest for the mole rat hunting trip. Alright everything looks good, but before I exit out of my Pip-Boy s, let me see if I missed anything new.
Double cheg to make sure I hadn't missed anything, I spent a short bit going over my Pip-Boy.
There doesn't seem to be anything else of i...
Not finding anything, I closed the window, resuming time once again. As soon as things resumed, I was unceremoniously greeted by a flood of information, knowledge, and teiques regarding how to fight with a whole assortment of different melee ons, how to best go about unnoticed, how to steal things of value with none being the wiser, and how to assassinate someone while remaining ued.