The biome-engineer core class gives me the ability to shape the biomes better in my dungeon. And also increases the chance for new species traits to come into existence. I do wonder why it gives me life affinity wouldn’t it be better to get earth affinity, that would let me shape my dungeon better. But it does let me do more with everything that uses the “life” keyword.
Then we have the spatial core class. I think I got this option because of my titanic warp space skill. It would allow me to create even bigger spaces, not that +100% would matter much now. Later the class traits could do something more. +100% size, would that mean anything that could be affected by size would get twice as big. Hmmm no way of knowing before I get it. And we have the space affinity, a solid +50% on everything space related. Would that stack with the +100% size? Is size a “space” trait? It would be a gamble on that, but the +100% size on it own would still be good.
And finally we have the Bio-engineer core. I have heard from a few traveling felinids merchants that the most strange and alien creatures come from these dungeons. And even some sapient creatures came from these dungeons. Would be annoying if I accidentally created sapient creatures, can’t modify them. It makes sense to have the strangest creatures with +150% mutation chance and chaos affinity for a total of 200%. And the increase to bioengineering to 300% would mean I would be 3 times as good in manipulating life. Since not having a trait doesn’t mean you can’t do certain things like running and swimming, but some traits gives you the ability to something and also improve that.
After I choose my class I will probably only get traits that align with my class. I do think that I don’t need the space core class because my [titanic] trait, if that gets upgraded it will probably give me more than enough space. Also my life also get more mutations and traits pointed towards larger size so I don’t need the +100% that much. Although it would be funny to have giant everything.
Now the question is between biome-engineer and bio-engineer. The two classes with the very similar names. Between the two are many similarities, but the biggest difference is that with biome-engineer I can shape the ground better.
After thinking about it for a hour I think that I am going to go for bio-engineer. So I can create the most unique flora and fauna. And have more opportunities to get bigger creatures through mutation. So I selected the bio-engineer class. Normally selecting a class would mean you get all relevant knowledge beamed into your mind, if you didn’t knowledge about it.
Surprisingly the only knowledge that I got form my class it that the radiation that lightonium emits the chance of mutations increases. With the exception that if a lifeform has [radiation resistance]. can’t get mutated by it if you can’t get affected by it. The rest of the knowledge is probably already something I know from [core bioengineering]. As I was looking if anything else had changed about the knowledge I got I got a system message.
Congratulations on opening your dungeon and choosing you class. For this you get rewarded with a title!
You got the [Open dungeon] title!
Interesting, let’s see what that does.
[open dungeon]:
you have open your dungeon to the outside world.
+25% mana regen form sapients and some classes can see where your entrance is. The dot they see scales with your dungeon size.
That title would mean that maybe in a few days to month a group would come from that town. Although that last part of the tile would that mean the dot they see is 900x bigger than normal? How much of a map would that cover. It can maybe give me time. The classes will be less precise in pinpointing me. Either way let’s see what the chances in my stats are.
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Status
Level/floor 1
Species: Titanic core
class: Bio-Engineer core
Mana: 2/61 Regen: 2 mana/h
Titles: [massive], [open dungeon]
Species traits: [dungeon core], [core bioengineering], [titanic]
Traits: [lesser chaos affinity]
Skills:
[Space warp] +9025%
[Bioengineering] +300%
[Mutation chance] +150% (+50%)
[Biome creation] +150%
[Mana regen] +0%
- [Creature mana regen] -99%
- [Plant mana regen] -99%
- [sapient mana regen] +25%
It would seem that the bonusses from the sapient mana regen would apply first and then the -99% form creature mana regen. I am not sure if that would give me that much of a difference. Even after becoming an immovable demigod I am still bad at math. Although I can approximate my size with my size with my maximum mana.
{Euryale} somewhere in the town
Euryale pondered the regional map checking if there are any irregularities. As she always does every 2 days. She saw several red dot near the forested regions and mountains. The red dot means a large group of monsters. “it would seem that we need to send more adventurers to the mountain plateau. There is a large group of frost shrimp.” Muttered Euryale “Ember, go and tell the adventuring guild that there is a large group of frost shrimp that need eradicating”
Ember the small gecko-kin looked up to the large gorgon Euryale “Y-yes lady Euryale, I shall go in haste”. As the small gecko-kin began to leave a giant blue dot appeared on the map covering over 30% of it. Euryale looked wide-eyed to the map ‘’This shouldn’t happen either this dungeon has made many floors or is massive on the first floor” “Ember before you leave also give the guild the information that a dungeon has appeared in the towns governing region.” Euryale hastily said to Ember. Ember looked back with surprised eyes for dungeons to appear is quite uncommon.
{Titanic core}
Now lets see what my new species trait option are. I doubt that I will get a new species trait option this soon.
Species trait selection, you can choose one of the following.
[improved dungeon core]: (upgrade)
You are a mass of crystalized mana that’s manipulates reality. A dungeon core is formed when a lot of mana is in one place. This orb of mana then absorbs mana until a creature touches it. The creature can choose to fuse with the empty core to become the “brain” of the core.
Never ages, more knowledge on how to run a dungeon, +100% biome creation, +100% bioengineering, +50% space warp.
[improved core bioengineering]: (upgrade)
Through this species trait you may manipulate “life” better.
You can change the appearance, species, race and species traits from “life” below level 20 and you cannot modify sapient species, +200% bioengineering.
[source crystal creation]: (new)
Through this trait you can create source crystals.
You can create crystals and source crystal better. Source crystal slowly generate a set resource (water, ores, dirt, etc). you can change the speed by which it generates resources by giving it mana. The more magical the slower the resource is generated. +50% crystal creation +25% source crystal creation +10% source crystal generation
Oh well colour me blue I get a new species trait. It would seem that the [titanic] trait is kind of to high level for the current floor/level I am. And since I get 3 options it created a new species trait for me. Though if I do pick that one the upgrades that I get will probably be the those 3 traits. Not that I would mind [source crystal creation] looks very good.
The other two just improve the ones I already know the [improved dungeon core] most useful part is the more dungeon knowledge part. For I know even after getting turned into a dungeon core I know very little about dungeon cores, just the basics.
Then we have [improved core bioengineering] the increase of bioengineering Is not that important since I got my class that deals with that. But the part that interest me the most is the ability to modify creatures below lvl 20. Lets me play more with creatures after they become more powerful and older.
An of course I have [source crystal creation]. It will let me do so much. Want light create a crystal that creates light. Heat boom. Creating a river by diverting water from above no need for that I got crystals. And I can always destroy the things the crystal can create. The downside is of course that anything magical will probably be produced in very small quantities. I can also lure more adventurers and sapients with ores. Although if I create a regular gold vein with it, gold would probably be worth a lot less very quickly.
Luckily or sadly I have a lot of time to think about It since my mana regen is still abysmally slow. I really need more life and larger life to populate my dungeon. Spread my totally not radioactive moss, give me more mana.
Maybe I should reduce the amount of the lightonium ore vein to reduce the radiation. Oh well more danger for the adventures to solve. At least it is not so high as those dwarven holds.
what species trai shall he pick